My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Firecracker Battle Healer Electro Wizard Lumberjack Night Witch Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Elixir Golem Wizard Goblin Barrel Witch Electro Wizard
The Log
Bomber Elixir Golem Goblin Barrel Witch
Earthquake
Bomber Elixir Golem Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Elixir Golem Wizard Goblin Barrel Witch Electro Wizard
Fireball
Bomber Elixir Golem Wizard Goblin Barrel Witch Electro Wizard
Poison
Bomber Elixir Golem Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Goblin Barrel Fireball Electro Wizard Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Elixir Golem Goblin Barrel Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elixir Golem
Elixir Golem
Bomber Fireball Wizard Goblin Barrel Witch
Fireball
Elixir Golem Giant Electro Wizard
Giant
Bomber Goblin Barrel Fireball Wizard Witch Electro Wizard
Wizard
Elixir Golem Giant
Goblin Barrel
Giant Elixir Golem
Witch
Elixir Golem Giant
Electro Wizard
Fireball Giant

Defense Synergies 0 4

Bomber
Electro Wizard
Elixir Golem
Fireball
Electro Wizard
Giant
Wizard
Electro Wizard
Goblin Barrel
Witch
Electro Wizard
Electro Wizard
Bomber Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard
Bomber Witch Electro Wizard
Witch Bomber Electro Wizard
Witch Bomber Electro Wizard
Bomber Fireball
Fireball Bomber Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball Electro Wizard
Witch
Bomber Electro Wizard
Witch Electro Wizard Bomber Fireball Wizard
Fireball Wizard Witch Electro Wizard
Bomber Fireball Wizard Witch Electro Wizard
Bomber Fireball Wizard Witch Electro Wizard
Electro Wizard
Fireball Electro Wizard
Wizard Bomber Fireball Witch Electro Wizard
Fireball Bomber Wizard Witch Electro Wizard
Wizard Witch Bomber Fireball Electro Wizard
Electro Wizard
Bomber Wizard Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Wizard
Witch Electro Wizard
Fireball Electro Wizard
Witch
Fireball Wizard Witch Electro Wizard
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Witch
Witch
Fireball Electro Wizard
Fireball Wizard Witch
Wizard Bomber Fireball Witch
Witch Electro Wizard Bomber Fireball
Bomber Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Bomber Fireball Wizard
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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