My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Wizard Bandit
The Log
Archers Goblin Gang Mini P.E.K.K.A Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Wizard P.E.K.K.A Bandit
Fireball
Archers Goblin Gang Wizard Bandit
Poison
Archers Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Bandit Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Mini P.E.K.K.A Bandit
Archers
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball
Zap
Mini P.E.K.K.A
Zap Archers Goblin Gang Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Goblin Gang Wizard
Bandit
Zap Archers Goblin Gang Wizard

Defense Synergies 2 16

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang P.E.K.K.A Bandit
Archers
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bandit
Goblin Gang
Zap Archers Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Goblin Gang Wizard
Bandit
Zap Archers Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Archers Bandit
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Zap Archers Bandit
Zap Archers Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Bandit
Archers Goblin Gang Zap Fireball Wizard Bandit
Zap Archers Goblin Gang Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Fireball Wizard Bandit
Fireball Wizard Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A Bandit
Wizard Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Archers Goblin Gang Wizard Bandit
Zap Wizard Archers Fireball Bandit
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Archers Fireball Mini P.E.K.K.A P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Archers Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang P.E.K.K.A Bandit Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Bandit
Fireball Wizard Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Archers Fireball Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fireball Wizard Bandit
Wizard Archers Fireball
Goblin Gang Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Wizard Bandit
Fireball Zap Archers Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Wizard Bandit
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Archers Goblin Gang Fireball Bandit
Fireball Zap Archers Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: