My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner
Giant Snowball
Fire Spirit Skeleton Army Miner
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Wizard Skeleton Army Hunter
The Log
Fire Spirit Ice Spirit Royal Giant Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Fire Spirit Ice Spirit Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Wizard Skeleton Army Hunter Miner
Fireball
Wizard Skeleton Army Hunter
Poison
Wizard Skeleton Army Hunter
Lightning
Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Barbarian Barrel Skeleton Army Miner Hunter Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Barbarian Barrel Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner
Ice Spirit
Royal Giant Royal Giant Barbarian Barrel Hunter Miner
Royal Giant
Fire Spirit Ice Spirit Barbarian Barrel Hunter Miner Ice Spirit Wizard
Wizard
Royal Giant Miner
Barbarian Barrel
Royal Giant Ice Spirit Hunter Miner
Skeleton Army
Hunter
Royal Giant Ice Spirit Barbarian Barrel
Miner
Fire Spirit Royal Giant Ice Spirit Wizard Barbarian Barrel

Defense Synergies 0 10

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Wizard Barbarian Barrel Skeleton Army Hunter Miner
Royal Giant
Wizard
Ice Spirit Barbarian Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Wizard Hunter Miner
Skeleton Army
Ice Spirit Wizard
Hunter
Ice Spirit Barbarian Barrel
Miner
Ice Spirit Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeleton Army Hunter Ice Spirit
Skeleton Army Hunter Fire Spirit
Skeleton Army Hunter
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Fire Spirit Hunter
Hunter Fire Spirit Ice Spirit Wizard
Barbarian Barrel
Hunter Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Barbarian Barrel Hunter Miner
Skeleton Army Wizard Barbarian Barrel Hunter
Hunter Wizard
Skeleton Army Hunter Fire Spirit Ice Spirit Wizard
Fire Spirit Wizard Skeleton Army Ice Spirit Barbarian Barrel Hunter
Skeleton Army Hunter
Skeleton Army Ice Spirit Hunter
Wizard Skeleton Army Hunter
Fire Spirit Ice Spirit Wizard Barbarian Barrel Skeleton Army Hunter
Wizard Barbarian Barrel Hunter Fire Spirit Ice Spirit
Hunter
Wizard Skeleton Army Fire Spirit Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel
Wizard Barbarian Barrel Hunter Miner
Skeleton Army Ice Spirit Hunter
Skeleton Army Hunter Barbarian Barrel
Skeleton Army Hunter
Fire Spirit Wizard Ice Spirit Hunter
Skeleton Army Hunter
Skeleton Army Hunter
Ice Spirit Barbarian Barrel Skeleton Army
Skeleton Army
Hunter
Skeleton Army
Skeleton Army Wizard Hunter
Wizard Skeleton Army
Skeleton Army Ice Spirit Barbarian Barrel Hunter
Wizard Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel Miner
Barbarian Barrel
Wizard Fire Spirit Barbarian Barrel
Wizard Fire Spirit Ice Spirit Hunter
Fire Spirit Wizard
Fire Spirit Ice Spirit Wizard Barbarian Barrel Hunter
Miner Wizard
Fire Spirit
Miner Wizard Barbarian Barrel
Fire Spirit Wizard
Fire Spirit Barbarian Barrel Hunter Miner
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Hunter
Wizard Barbarian Barrel
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel Hunter
Fire Spirit Wizard Barbarian Barrel Miner
Wizard
Barbarian Barrel
Fire Spirit Ice Spirit Wizard Barbarian Barrel Hunter
Miner Wizard Barbarian Barrel Hunter
Wizard Miner
Miner Barbarian Barrel
Fire Spirit Wizard Hunter
Ice Spirit Wizard
Wizard Hunter Miner
Ice Spirit
Wizard
Fire Spirit Ice Spirit Barbarian Barrel Skeleton Army
Fire Spirit Wizard Hunter
Barbarian Barrel
Miner Wizard Hunter
Wizard
Ice Spirit
Barbarian Barrel Miner

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