My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Wizard Executioner Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Wizard Executioner P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Wizard Elixir Collector Executioner Lumberjack
Poison
Wizard Elixir Collector Executioner
Lightning
Elite Barbarians Wizard Elixir Collector Executioner Lumberjack
Rocket
Elite Barbarians Wizard Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Lumberjack Wizard Executioner Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tornado Lumberjack Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard Lumberjack
Wizard
Tornado Elite Barbarians Rage P.E.K.K.A Lumberjack
Elixir Collector
Rage
Elite Barbarians Wizard
Tornado
Wizard Executioner P.E.K.K.A
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Wizard Executioner Lumberjack
Lumberjack
Elite Barbarians Wizard P.E.K.K.A

Defense Synergies 3 4

Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A Lumberjack
Elixir Collector
Rage
Tornado
Wizard Executioner P.E.K.K.A
Executioner
Tornado Lumberjack
P.E.K.K.A
Tornado Wizard
Lumberjack
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians P.E.K.K.A Lumberjack Executioner
Tornado P.E.K.K.A Lumberjack Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians Tornado P.E.K.K.A Lumberjack
Tornado Executioner Lumberjack
Tornado Wizard Executioner
P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Lumberjack
Executioner Wizard Tornado Lumberjack
Executioner Wizard Tornado
P.E.K.K.A Lumberjack Elite Barbarians Wizard
Wizard Executioner Tornado P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Tornado Elite Barbarians P.E.K.K.A Lumberjack
Wizard Elite Barbarians Tornado Executioner P.E.K.K.A Lumberjack
Elite Barbarians Wizard Tornado Executioner Lumberjack
Wizard Tornado Executioner Lumberjack
P.E.K.K.A Elite Barbarians Tornado Lumberjack
Wizard Elite Barbarians Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians P.E.K.K.A
Elite Barbarians Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians
P.E.K.K.A Lumberjack Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Executioner Lumberjack
Wizard Executioner Tornado
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard Executioner Lumberjack
Wizard Executioner
Elite Barbarians Tornado Executioner P.E.K.K.A Lumberjack
Executioner Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Wizard Executioner
Wizard Executioner Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Elite Barbarians Tornado Lumberjack
Wizard Tornado
Wizard Tornado Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Executioner
Wizard Executioner
Tornado
Wizard Executioner
Wizard Tornado
Wizard Tornado
Tornado
Tornado Wizard Executioner
Wizard Tornado Executioner
Wizard Tornado
Tornado
Elite Barbarians Wizard Tornado Executioner
Wizard
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Wizard Tornado Executioner
Wizard Executioner Lumberjack
Wizard Executioner
Tornado
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Tornado
Tornado Executioner
Tornado Executioner

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