My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Bandit Magic Archer Lumberjack Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Ram Rider Sparky
Giant Snowball
Miner Lumberjack Ram Rider
Zap
Bandit Ram Rider Sparky
Barbarian Barrel
Wizard Executioner Bandit Magic Archer Lumberjack Sparky
The Log
Bandit Lumberjack Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Wizard Executioner Miner Bandit Magic Archer Lumberjack Ram Rider Sparky
Fireball
Wizard Executioner Bandit Magic Archer Lumberjack Ram Rider Sparky
Poison
Wizard Executioner Magic Archer Sparky
Lightning
Wizard Executioner Bandit Magic Archer Lumberjack Ram Rider Sparky
Rocket
Wizard Executioner Magic Archer Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Magic Archer Lumberjack Wizard Executioner Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Magic Archer Lumberjack

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner Bandit Lumberjack Ram Rider Sparky
Executioner
Miner Bandit
Miner
Wizard Executioner Bandit Magic Archer Lumberjack Sparky
Bandit
Wizard Executioner Miner Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Miner Bandit Lumberjack
Lumberjack
Wizard Miner Bandit Magic Archer Ram Rider Sparky
Ram Rider
Magic Archer Wizard Bandit Lumberjack
Sparky
Wizard Miner Lumberjack

Defense Synergies 0 10

Wizard
Bandit Lumberjack
Executioner
Bandit Lumberjack
Miner
Bandit
Wizard Executioner Magic Archer Lumberjack Ram Rider
Magic Archer
Bandit Lumberjack Ram Rider
Lumberjack
Wizard Executioner Bandit Magic Archer Ram Rider
Ram Rider
Bandit Magic Archer Lumberjack
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Magic Archer Ram Rider Sparky
Lumberjack Sparky Executioner Bandit Ram Rider
Lumberjack Ram Rider Sparky Executioner Bandit
Lumberjack Sparky Bandit Ram Rider
Lumberjack Sparky
Executioner Bandit Magic Archer Lumberjack
Ram Rider Wizard Executioner Magic Archer
Bandit Magic Archer Ram Rider Sparky
Sparky Lumberjack
Miner Bandit Lumberjack Sparky
Executioner Wizard Bandit Magic Archer Lumberjack Ram Rider
Executioner Wizard Magic Archer Ram Rider
Lumberjack Sparky Wizard Bandit Ram Rider
Wizard Executioner Sparky Magic Archer Lumberjack
Sparky Bandit Lumberjack Ram Rider
Bandit Lumberjack Ram Rider Sparky
Wizard Sparky Executioner Lumberjack
Wizard Executioner Bandit Magic Archer Lumberjack Ram Rider
Wizard Executioner Bandit Magic Archer Lumberjack Ram Rider
Sparky Lumberjack Ram Rider
Wizard Executioner Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Sparky
Bandit Wizard Executioner Miner Magic Archer Lumberjack
Bandit Lumberjack Ram Rider Sparky
Lumberjack Bandit Ram Rider Sparky
Executioner Bandit Lumberjack Ram Rider Sparky
Wizard Executioner Magic Archer Ram Rider
Sparky Bandit Lumberjack Ram Rider
Lumberjack Sparky
Bandit Magic Archer Sparky
Sparky
Lumberjack Sparky
Wizard Executioner Bandit Lumberjack Ram Rider Sparky
Wizard Executioner Magic Archer Sparky
Sparky Executioner Magic Archer Lumberjack
Executioner Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit Sparky
Executioner Miner Bandit Magic Archer Ram Rider
Miner Bandit Magic Archer Sparky
Sparky
Wizard Executioner Magic Archer Sparky
Wizard Executioner Magic Archer Ram Rider
Wizard Executioner Magic Archer Sparky
Wizard Executioner Magic Archer Ram Rider
Miner Wizard Bandit Ram Rider
Lumberjack Sparky
Miner Wizard Bandit Magic Archer Ram Rider Sparky
Wizard Executioner Magic Archer
Executioner Miner Bandit Magic Archer Sparky
Bandit Magic Archer
Magic Archer Sparky
Wizard Executioner Bandit Magic Archer Sparky
Magic Archer Wizard Executioner Bandit Sparky
Sparky
Sparky
Wizard Executioner Bandit Magic Archer Sparky
Wizard Miner Magic Archer
Magic Archer Sparky
Wizard
Sparky
Wizard Executioner Magic Archer Sparky
Miner Wizard Executioner Bandit Magic Archer Ram Rider Sparky
Wizard Miner Bandit Magic Archer Ram Rider Sparky
Miner Bandit Magic Archer Sparky
Wizard Executioner Magic Archer Sparky
Wizard
Sparky
Wizard Miner Bandit Magic Archer Sparky
Magic Archer Sparky
Sparky
Wizard Magic Archer Sparky
Bandit Magic Archer
Wizard Executioner Magic Archer Ram Rider
Miner Wizard Executioner Magic Archer Lumberjack Sparky
Wizard Executioner Magic Archer
Sparky
Executioner Sparky
Magic Archer Sparky
Executioner Magic Archer
Executioner Miner Bandit Magic Archer Sparky

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