My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Wizard Executioner Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Furnace Lumberjack
Zap
Archers Furnace
Barbarian Barrel
Archers Furnace Wizard Executioner Magic Archer Lumberjack
The Log
Archers Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Wizard Executioner Magic Archer Lumberjack
Fireball
Archers Furnace Wizard Executioner Magic Archer Lumberjack
Poison
Archers Furnace Wizard Executioner Magic Archer
Lightning
Furnace Wizard Executioner Magic Archer Lumberjack
Rocket
Furnace Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Furnace Magic Archer Lumberjack Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Furnace Magic Archer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Lumberjack Mega Knight
Fireball
Magic Archer Mega Knight
Furnace
Wizard
Lumberjack Mega Knight
Executioner
Mega Knight
Magic Archer
Fireball Lumberjack Mega Knight
Lumberjack
Archers Wizard Magic Archer Mega Knight
Mega Knight
Archers Fireball Wizard Executioner Magic Archer Lumberjack

Defense Synergies 0 13

Archers
Furnace Lumberjack Mega Knight
Fireball
Lumberjack Mega Knight
Furnace
Archers Magic Archer Lumberjack
Wizard
Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
Magic Archer
Furnace Lumberjack Mega Knight
Lumberjack
Archers Fireball Furnace Wizard Executioner Magic Archer
Mega Knight
Archers Fireball Wizard Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Magic Archer
Lumberjack Furnace Executioner Mega Knight
Furnace Lumberjack Mega Knight Archers Executioner
Lumberjack Furnace Mega Knight
Fireball Lumberjack Mega Knight
Fireball Archers Furnace Executioner Magic Archer Lumberjack Mega Knight
Furnace Archers Fireball Wizard Executioner Magic Archer
Fireball Magic Archer Mega Knight
Furnace Lumberjack
Archers Lumberjack Mega Knight
Archers Executioner Fireball Furnace Wizard Magic Archer Lumberjack Mega Knight
Executioner Archers Fireball Furnace Wizard Magic Archer
Furnace Lumberjack Mega Knight Fireball Wizard
Fireball Wizard Executioner Mega Knight Furnace Magic Archer Lumberjack
Furnace Lumberjack Mega Knight
Fireball Furnace Lumberjack Mega Knight
Wizard Mega Knight Fireball Furnace Executioner Lumberjack
Fireball Mega Knight Archers Furnace Wizard Executioner Magic Archer Lumberjack
Furnace Wizard Executioner Archers Fireball Magic Archer Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Archers Fireball Furnace Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Fireball Furnace
Fireball Archers Wizard Executioner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Furnace
Lumberjack Mega Knight Fireball
Executioner Lumberjack Mega Knight
Fireball Furnace Wizard Executioner Archers Magic Archer
Archers Fireball Furnace Lumberjack
Mega Knight Lumberjack
Mega Knight Fireball Magic Archer
Mega Knight Lumberjack
Mega Knight Fireball
Mega Knight Fireball Wizard Executioner Lumberjack
Wizard Archers Fireball Furnace Executioner Magic Archer Mega Knight
Archers Fireball Furnace Executioner Magic Archer Lumberjack
Executioner Mega Knight Archers Fireball Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Executioner Furnace Magic Archer Mega Knight
Fireball Wizard Executioner Furnace Magic Archer
Archers Furnace Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Wizard
Fireball Lumberjack
Fireball Wizard Magic Archer
Fireball Archers Wizard Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Furnace Magic Archer
Fireball Furnace Wizard Executioner Magic Archer
Magic Archer Fireball Furnace Wizard Executioner Mega Knight
Fireball
Archers Fireball Wizard Executioner Magic Archer Mega Knight
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Wizard
Fireball
Fireball Furnace Wizard Executioner Magic Archer Mega Knight
Fireball Wizard Executioner Magic Archer
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer
Archers Fireball Furnace Wizard Executioner Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Wizard Magic Archer
Archers Fireball Magic Archer
Fireball Archers Wizard Executioner Magic Archer
Fireball
Fireball Wizard Executioner Magic Archer Lumberjack Mega Knight
Fireball Wizard Executioner Magic Archer
Fireball
Executioner Mega Knight
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer Mega Knight

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