My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Barbarians Dart Goblin Hog Rider Balloon Lumberjack
Zap
Dart Goblin Balloon
Barbarian Barrel
Tesla Barbarians Dart Goblin Wizard Lumberjack
The Log
Barbarians Dart Goblin Hog Rider Lumberjack
Earthquake
Tesla Barbarians Hog Rider
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Hog Rider Wizard Balloon Lumberjack
Fireball
Tesla Barbarians Dart Goblin Hog Rider Wizard Balloon Lumberjack
Poison
Barbarians Dart Goblin Wizard Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Barbarians Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Tesla Hog Rider Lumberjack Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Tesla Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Lumberjack
Tesla
Barbarians
Hog Rider Balloon
Dart Goblin
Hog Rider Balloon
Hog Rider
Arrows Barbarians Dart Goblin Wizard Balloon Lumberjack
Wizard
Hog Rider Balloon Lumberjack
Balloon
Arrows Lumberjack Barbarians Dart Goblin Hog Rider Wizard
Lumberjack
Balloon Arrows Hog Rider Wizard

Defense Synergies 0 7

Arrows
Tesla Barbarians Lumberjack
Tesla
Arrows Dart Goblin Wizard
Barbarians
Arrows
Dart Goblin
Tesla Lumberjack
Hog Rider
Wizard
Tesla Lumberjack
Balloon
Lumberjack
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Wizard
Barbarians Lumberjack Tesla Dart Goblin
Tesla Barbarians Lumberjack Dart Goblin
Tesla Barbarians Lumberjack Dart Goblin
Arrows Barbarians Lumberjack
Arrows Tesla Dart Goblin Lumberjack
Tesla Dart Goblin Arrows Wizard
Arrows Tesla Barbarians Dart Goblin
Tesla Barbarians Lumberjack
Tesla Barbarians Dart Goblin Lumberjack
Barbarians Dart Goblin Arrows Tesla Wizard Lumberjack
Arrows Tesla Dart Goblin Wizard
Tesla Barbarians Lumberjack Wizard
Wizard Arrows Tesla Barbarians Dart Goblin Lumberjack
Barbarians Tesla Lumberjack
Barbarians Tesla Lumberjack
Tesla Barbarians Wizard Arrows Lumberjack
Arrows Tesla Barbarians Dart Goblin Wizard Lumberjack
Arrows Wizard Tesla Barbarians Dart Goblin Lumberjack
Barbarians Tesla Dart Goblin Lumberjack
Wizard Arrows Tesla Barbarians Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Tesla
Arrows Tesla Wizard Lumberjack
Barbarians Lumberjack
Lumberjack Tesla Barbarians
Barbarians Tesla Lumberjack
Arrows Wizard Tesla Dart Goblin
Tesla Barbarians Dart Goblin Lumberjack
Tesla Barbarians Lumberjack
Barbarians
Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin Lumberjack
Arrows Barbarians
Barbarians Tesla Wizard Lumberjack
Wizard Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin Lumberjack
Arrows Tesla Barbarians Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Wizard Arrows
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Lumberjack
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Barbarians Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Lumberjack
Arrows Dart Goblin Wizard
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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