My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart Giant Skeleton Graveyard
Giant Snowball
Clone Graveyard
Zap
Clone Cannon Cart Graveyard
Barbarian Barrel
Wizard Clone Cannon Cart Giant Skeleton Magic Archer Graveyard
The Log
Clone Cannon Cart Giant Skeleton Graveyard
Earthquake
Clone Graveyard
Arrows
Clone Graveyard
Royal Delivery
Wizard Clone Cannon Cart Giant Skeleton Magic Archer Graveyard
Fireball
Wizard Clone Cannon Cart Magic Archer
Poison
Wizard Clone Magic Archer Graveyard
Lightning
Wizard Cannon Cart Magic Archer
Rocket
Wizard Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Freeze Magic Archer Wizard Cannon Cart Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Freeze Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton
Clone
Giant Skeleton Cannon Cart Magic Archer
Freeze
Graveyard
Cannon Cart
The Log Clone Magic Archer Graveyard
Giant Skeleton
Clone Wizard The Log Magic Archer Graveyard
The Log
Cannon Cart Giant Skeleton Magic Archer Graveyard
Magic Archer
Clone Cannon Cart Giant Skeleton The Log
Graveyard
Freeze Cannon Cart Giant Skeleton The Log

Defense Synergies 0 9

Wizard
Freeze Cannon Cart Giant Skeleton The Log
Clone
Freeze
Wizard
Cannon Cart
Wizard Giant Skeleton Magic Archer
Giant Skeleton
Wizard Cannon Cart The Log Magic Archer
The Log
Wizard Giant Skeleton Magic Archer
Magic Archer
Cannon Cart Giant Skeleton The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log Magic Archer
Cannon Cart The Log
Freeze Cannon Cart Giant Skeleton
Cannon Cart
Giant Skeleton The Log
Freeze The Log Cannon Cart Magic Archer
Wizard Freeze Magic Archer
Cannon Cart Giant Skeleton The Log Magic Archer
Cannon Cart Giant Skeleton
Wizard Freeze Cannon Cart Giant Skeleton The Log Magic Archer
Wizard Magic Archer
Wizard Freeze Cannon Cart Giant Skeleton The Log
Wizard Freeze Cannon Cart The Log Magic Archer
Cannon Cart
Freeze The Log
Wizard Cannon Cart
Wizard Cannon Cart The Log Magic Archer
Wizard Freeze The Log Cannon Cart Giant Skeleton Magic Archer
Cannon Cart
Wizard Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Wizard Cannon Cart The Log Magic Archer
Giant Skeleton Cannon Cart The Log
Giant Skeleton Cannon Cart The Log
Giant Skeleton Cannon Cart
Wizard Freeze Magic Archer
Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Freeze Giant Skeleton Cannon Cart The Log Magic Archer
Cannon Cart Giant Skeleton
Giant Skeleton The Log
Cannon Cart Giant Skeleton Wizard
Wizard Cannon Cart Magic Archer
Freeze Cannon Cart Giant Skeleton The Log Magic Archer
Wizard Freeze Cannon Cart Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Giant Skeleton The Log
The Log Magic Archer
Cannon Cart Giant Skeleton The Log Magic Archer
Cannon Cart Freeze Giant Skeleton The Log
Wizard The Log Magic Archer
Wizard Freeze Magic Archer
Wizard The Log Magic Archer
The Log Wizard Freeze Magic Archer
The Log Wizard
Wizard Cannon Cart The Log Magic Archer
Wizard Magic Archer
Cannon Cart The Log Magic Archer
Freeze Cannon Cart Magic Archer
Cannon Cart The Log Magic Archer
Wizard Cannon Cart The Log Magic Archer
Magic Archer Wizard Cannon Cart The Log
Freeze
Wizard The Log Magic Archer
Wizard The Log Magic Archer
Giant Skeleton The Log Magic Archer
Wizard
The Log
Cannon Cart The Log
Freeze The Log Wizard Magic Archer
The Log Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard Magic Archer
Wizard Freeze
Wizard The Log Magic Archer
Freeze Magic Archer
Giant Skeleton
Wizard The Log Magic Archer
Freeze Cannon Cart Magic Archer
Wizard Magic Archer
Freeze
The Log
Wizard Cannon Cart Magic Archer
The Log Wizard Magic Archer
Giant Skeleton
Cannon Cart
Freeze Giant Skeleton The Log Magic Archer
Magic Archer
Freeze Cannon Cart Giant Skeleton The Log Magic Archer

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