My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Bandit Inferno Dragon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Bandit Inferno Dragon Ram Rider Sparky
Giant Snowball
Clone Inferno Dragon Ram Rider
Zap
Clone Bandit Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Wizard Clone Executioner Bandit Sparky
The Log
Clone Bandit Ram Rider Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Executioner Bandit Inferno Dragon Ram Rider Sparky
Fireball
Wizard Clone Executioner Bandit Inferno Dragon Ram Rider Sparky
Poison
Wizard Clone Executioner Sparky
Lightning
Wizard Executioner Bandit Inferno Dragon Ram Rider Sparky
Rocket
Wizard Executioner Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Bandit Inferno Dragon Wizard Executioner Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Bandit Inferno Dragon Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Bandit Ram Rider Sparky Mega Knight
Clone
Inferno Dragon Sparky
Executioner
Bandit Mega Knight
Bandit
Wizard Executioner Ram Rider Mega Knight
Inferno Dragon
Mega Knight Clone
Ram Rider
Wizard Bandit Mega Knight
Sparky
Wizard Clone
Mega Knight
Inferno Dragon Wizard Executioner Bandit Ram Rider

Defense Synergies 0 7

Wizard
Bandit Mega Knight
Clone
Executioner
Bandit Mega Knight
Bandit
Wizard Executioner Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Bandit
Sparky
Mega Knight
Wizard Executioner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Ram Rider Sparky
Inferno Dragon Sparky Executioner Bandit Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Executioner Bandit Inferno Dragon
Inferno Dragon Sparky Bandit Ram Rider Mega Knight
Sparky Mega Knight
Executioner Bandit Mega Knight
Inferno Dragon Ram Rider Wizard Executioner
Bandit Ram Rider Sparky Mega Knight
Inferno Dragon Sparky
Bandit Sparky Mega Knight
Executioner Wizard Bandit Ram Rider Mega Knight
Executioner Inferno Dragon Wizard Ram Rider
Sparky Mega Knight Wizard Bandit Ram Rider
Wizard Executioner Sparky Mega Knight
Inferno Dragon Sparky Bandit Ram Rider Mega Knight
Bandit Inferno Dragon Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Executioner
Mega Knight Wizard Executioner Bandit Ram Rider
Wizard Executioner Bandit Inferno Dragon Ram Rider Mega Knight
Sparky Inferno Dragon Ram Rider
Wizard Mega Knight Executioner Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Sparky
Bandit Wizard Executioner Inferno Dragon Mega Knight
Bandit Mega Knight Ram Rider Sparky
Mega Knight Bandit Ram Rider Sparky
Executioner Bandit Inferno Dragon Ram Rider Sparky Mega Knight
Wizard Executioner Ram Rider
Sparky Bandit Ram Rider
Mega Knight Inferno Dragon Sparky
Mega Knight Bandit Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight
Mega Knight Wizard Executioner Bandit Ram Rider Sparky
Wizard Executioner Sparky Mega Knight
Sparky Executioner Inferno Dragon
Executioner Mega Knight Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Executioner Bandit Ram Rider
Bandit Sparky
Sparky
Wizard Executioner Sparky Mega Knight
Wizard Executioner Ram Rider
Wizard Executioner Sparky
Wizard Executioner Ram Rider
Wizard Bandit Ram Rider
Sparky
Wizard Bandit Ram Rider Sparky
Wizard Executioner
Executioner Bandit Sparky
Bandit
Sparky
Wizard Executioner Bandit Sparky
Wizard Executioner Bandit Sparky Mega Knight
Sparky
Sparky
Wizard Executioner Bandit Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Executioner Sparky Mega Knight
Inferno Dragon
Wizard Executioner Bandit Ram Rider Sparky
Wizard Bandit Ram Rider Sparky Mega Knight
Bandit Sparky
Wizard Executioner Sparky
Wizard
Sparky
Wizard Bandit Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Bandit
Wizard Executioner Ram Rider
Wizard Executioner Sparky Mega Knight
Wizard Executioner
Sparky
Executioner Sparky Mega Knight
Sparky
Executioner
Executioner Bandit Sparky Mega Knight

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