My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Musketeer Hog Rider
Zap
Cannon Cart
Barbarian Barrel
Knight Musketeer Wizard Cannon Cart
The Log
Musketeer Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Wizard Cannon Cart
Fireball
Musketeer Hog Rider Wizard Cannon Cart
Poison
Musketeer Wizard
Lightning
Knight Musketeer Wizard Cannon Cart
Rocket
Musketeer Hog Rider Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Fireball Musketeer Hog Rider Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Wizard Cannon Cart The Log
Fireball
Hog Rider Tornado Knight The Log
Musketeer
Knight Hog Rider Cannon Cart The Log
Hog Rider
Knight Fireball Musketeer The Log Wizard Tornado Cannon Cart
Wizard
Tornado Knight Hog Rider
Tornado
Fireball Wizard Hog Rider Cannon Cart The Log
Cannon Cart
The Log Knight Musketeer Hog Rider Tornado
The Log
Hog Rider Cannon Cart Knight Fireball Musketeer Tornado

Defense Synergies 5 12

Knight
Musketeer Fireball Wizard Tornado Cannon Cart The Log
Fireball
Tornado The Log Knight Musketeer
Musketeer
Knight The Log Fireball Tornado Cannon Cart
Hog Rider
Wizard
Tornado Knight Cannon Cart The Log
Tornado
Fireball Wizard Knight Musketeer Cannon Cart The Log
Cannon Cart
Knight Musketeer Wizard Tornado
The Log
Fireball Musketeer Knight Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Fireball Musketeer Wizard The Log
Knight Musketeer Cannon Cart The Log
Tornado Knight Musketeer Cannon Cart
Knight Musketeer Cannon Cart
Fireball Tornado The Log
Fireball Tornado The Log Musketeer Cannon Cart
Musketeer Tornado Fireball Wizard
Fireball Musketeer Cannon Cart The Log
Musketeer Tornado
Knight Tornado Musketeer Cannon Cart
Knight Fireball Musketeer Wizard Tornado Cannon Cart The Log
Musketeer Fireball Wizard Tornado
Knight Fireball Musketeer Wizard Cannon Cart The Log
Fireball Wizard Tornado Cannon Cart The Log
Knight Cannon Cart
Tornado Fireball The Log
Wizard Knight Fireball Musketeer Tornado Cannon Cart
Fireball Knight Musketeer Wizard Tornado Cannon Cart The Log
Wizard Tornado The Log Knight Fireball Musketeer Cannon Cart
Musketeer Tornado Cannon Cart
Wizard Knight Fireball Musketeer Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Cannon Cart
Fireball Knight Musketeer Wizard Cannon Cart The Log
Knight Musketeer Cannon Cart The Log
Knight Fireball Musketeer Tornado Cannon Cart The Log
Knight Musketeer Cannon Cart
Fireball Wizard Musketeer Tornado
Knight Fireball Musketeer Cannon Cart
Knight Cannon Cart
Knight Fireball Tornado Cannon Cart The Log
Musketeer
Knight Musketeer Cannon Cart
Fireball Tornado The Log
Cannon Cart Knight Fireball Wizard
Wizard Fireball Musketeer Cannon Cart
Knight Fireball Musketeer Tornado Cannon Cart The Log
Fireball Musketeer Wizard Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer Tornado The Log
Fireball Cannon Cart The Log
Cannon Cart Knight Fireball Musketeer The Log
Fireball Wizard The Log
Fireball Wizard Musketeer Tornado
Musketeer Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Musketeer Tornado
Knight Fireball Musketeer Wizard Tornado Cannon Cart The Log
Fireball Musketeer Wizard Tornado
Knight Fireball Musketeer Cannon Cart The Log
Fireball Musketeer Cannon Cart
Fireball Musketeer Cannon Cart The Log
Fireball Musketeer Wizard Cannon Cart The Log
Fireball Musketeer Wizard Cannon Cart The Log
Fireball Tornado
Fireball Musketeer Wizard The Log
Fireball Wizard Tornado The Log
Fireball Musketeer The Log
Fireball Wizard Tornado
Musketeer Tornado The Log
Fireball Musketeer Cannon Cart The Log
Tornado The Log Fireball Wizard
Fireball The Log Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Musketeer Cannon Cart
Fireball Musketeer Wizard Tornado
The Log Fireball
Fireball Knight Musketeer Wizard Cannon Cart
The Log Fireball Musketeer Wizard
Fireball Tornado
Musketeer Cannon Cart
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado Cannon Cart The Log

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