My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Tombstone
Zap
Tombstone
Barbarian Barrel
Elite Barbarians Tombstone Bomb Tower Wizard
The Log
Elite Barbarians Tombstone
Earthquake
Tombstone Bomb Tower
Arrows
Tombstone
Royal Delivery
Elite Barbarians Wizard
Fireball
Elite Barbarians Tombstone Bomb Tower Wizard
Poison
Tombstone Bomb Tower Wizard
Lightning
Elite Barbarians Tombstone Bomb Tower Wizard
Rocket
Elite Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tombstone Fireball Bomb Tower Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tombstone Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Wizard The Log
Tombstone
Fireball
Elite Barbarians Giant The Log
Bomb Tower
Giant
Rage Fireball Wizard The Log
Wizard
Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Wizard
The Log
Elite Barbarians Fireball Giant

Defense Synergies 2 6

Elite Barbarians
Wizard The Log
Tombstone
Fireball Wizard
Fireball
The Log Tombstone Bomb Tower
Bomb Tower
The Log Fireball
Giant
Wizard
Elite Barbarians Tombstone The Log
Rage
The Log
Fireball Bomb Tower Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard The Log
Elite Barbarians Bomb Tower Tombstone The Log
Bomb Tower Elite Barbarians Tombstone
Elite Barbarians Bomb Tower Tombstone
Elite Barbarians Tombstone Fireball Bomb Tower The Log
Fireball The Log Bomb Tower
Tombstone Fireball Bomb Tower Wizard
Fireball Bomb Tower The Log
Elite Barbarians Tombstone Bomb Tower
Elite Barbarians
Tombstone Fireball Bomb Tower Wizard The Log
Fireball Wizard
Tombstone Bomb Tower Elite Barbarians Fireball Wizard The Log
Fireball Bomb Tower Wizard Tombstone The Log
Elite Barbarians Tombstone Bomb Tower
Bomb Tower Elite Barbarians Fireball The Log
Bomb Tower Wizard Elite Barbarians Tombstone Fireball
Tombstone Fireball Bomb Tower Elite Barbarians Wizard The Log
Bomb Tower Wizard The Log Tombstone Fireball
Elite Barbarians Bomb Tower
Wizard Elite Barbarians Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Fireball
Fireball Elite Barbarians Bomb Tower Wizard The Log
Tombstone Elite Barbarians Bomb Tower The Log
Elite Barbarians Fireball The Log
Elite Barbarians Tombstone
Fireball Wizard Bomb Tower
Elite Barbarians Tombstone Fireball Bomb Tower
Elite Barbarians Bomb Tower
Elite Barbarians Tombstone Fireball Bomb Tower The Log
Tombstone
Elite Barbarians Tombstone Bomb Tower
Elite Barbarians Fireball The Log
Elite Barbarians Tombstone Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower
Elite Barbarians Tombstone Fireball Bomb Tower The Log
Elite Barbarians Fireball Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Tombstone Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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