My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Skeleton Army Miner
Giant Snowball
Fire Spirit Bats Minions Skeleton Army Miner
Zap
Fire Spirit Bats Minions Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Bomb Tower Wizard Skeleton Army
The Log
Fire Spirit Royal Giant Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Fire Spirit Bats Minions Skeleton Army
Royal Delivery
Fire Spirit Bats Minions Wizard Skeleton Army Miner
Fireball
Minions Bomb Tower Wizard Skeleton Army
Poison
Bats Minions Bomb Tower Wizard Skeleton Army
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Skeleton Army Miner Bomb Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Minions Skeleton Army

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner
Bats
Royal Giant Miner Minions
Minions
Royal Giant Miner Bats
Royal Giant
Fire Spirit Bats Minions Miner Wizard
Bomb Tower
Wizard
Royal Giant Miner
Skeleton Army
Miner
Fire Spirit Bats Minions Royal Giant Wizard

Defense Synergies 0 4

Fire Spirit
Bats
Minions Bomb Tower
Minions
Bats
Royal Giant
Bomb Tower
Bats Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Bomb Tower Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Bomb Tower Skeleton Army Bats Minions
Bomb Tower Skeleton Army Fire Spirit Bats Minions
Bomb Tower Skeleton Army Bats Minions
Bomb Tower Skeleton Army
Skeleton Army Fire Spirit Bats Minions Bomb Tower
Bats Minions Fire Spirit Bomb Tower Wizard
Bomb Tower
Minions Bomb Tower Skeleton Army
Skeleton Army Fire Spirit Miner
Bats Minions Skeleton Army Bomb Tower Wizard
Minions Bats Wizard
Bomb Tower Skeleton Army Fire Spirit Bats Minions Wizard
Fire Spirit Bomb Tower Wizard Skeleton Army Bats Minions
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Bats Minions Skeleton Army
Fire Spirit Bomb Tower Bats Minions Wizard Skeleton Army
Bomb Tower Wizard Fire Spirit Bats Minions
Bomb Tower
Wizard Skeleton Army Fire Spirit Bats Minions Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomb Tower Wizard Miner
Skeleton Army Bats Minions Bomb Tower
Skeleton Army Bats
Skeleton Army
Fire Spirit Wizard Bats Minions Bomb Tower
Skeleton Army Bats Minions Bomb Tower
Bomb Tower Skeleton Army
Bats Minions Bomb Tower Skeleton Army
Skeleton Army
Bats Minions Bomb Tower
Skeleton Army
Skeleton Army Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army
Skeleton Army Bats Minions Bomb Tower
Bats Minions Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Wizard Fire Spirit
Wizard Fire Spirit Bats Minions
Fire Spirit Wizard
Fire Spirit Wizard
Miner Wizard
Fire Spirit Bats Minions
Miner Wizard
Fire Spirit Wizard
Fire Spirit Miner
Minions
Wizard
Wizard
Bats Minions
Fire Spirit Wizard
Fire Spirit Wizard Miner
Minions
Wizard
Fire Spirit Wizard
Miner Wizard
Wizard Miner
Miner
Fire Spirit Bats Wizard
Bats Minions Wizard
Wizard Miner
Wizard
Fire Spirit Bats Minions Skeleton Army
Fire Spirit Wizard
Miner Wizard
Wizard
Bats Minions
Bats
Miner

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