My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Bats Skeleton Army Inferno Dragon Ram Rider
Zap
Bats Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Fireball
Wizard Skeleton Army Electro Wizard Inferno Dragon Ram Rider
Poison
Bats Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Electro Wizard Inferno Dragon Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Inferno Dragon Ram Rider
Wizard
P.E.K.K.A Ram Rider
Skeleton Army
P.E.K.K.A
Electro Wizard Bats Wizard The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Inferno Dragon
Bats
Ram Rider
Bats Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 17

Bats
P.E.K.K.A The Log Electro Wizard Inferno Dragon
Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army
Wizard The Log Electro Wizard Inferno Dragon
P.E.K.K.A
The Log Bats Wizard Electro Wizard
The Log
P.E.K.K.A Bats Wizard Skeleton Army Electro Wizard Inferno Dragon Ram Rider
Electro Wizard
Bats Wizard Skeleton Army P.E.K.K.A The Log Inferno Dragon Ram Rider
Inferno Dragon
Bats Skeleton Army The Log Electro Wizard
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Inferno Dragon Bats The Log Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Bats Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bats Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bats Electro Wizard
Bats Electro Wizard Inferno Dragon Ram Rider Wizard
P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard
Bats Skeleton Army Electro Wizard Wizard The Log Ram Rider
Inferno Dragon Bats Wizard Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Bats Wizard The Log Electro Wizard Ram Rider
Wizard Skeleton Army Bats P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log Electro Wizard Inferno Dragon Ram Rider
Wizard Bats Skeleton Army P.E.K.K.A Electro Wizard
Bats Wizard Skeleton Army The Log Electro Wizard Ram Rider
Wizard The Log Bats Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Wizard Skeleton Army Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log Inferno Dragon
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Bats The Log Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Inferno Dragon Ram Rider
Wizard Bats Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Bats Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Electro Wizard Bats Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Wizard Ram Rider
Wizard Skeleton Army
Skeleton Army Electro Wizard Bats P.E.K.K.A The Log Inferno Dragon
Bats Wizard P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard Ram Rider
The Log
The Log
Wizard The Log
Wizard Bats Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Bats Electro Wizard
Wizard The Log Electro Wizard Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard Electro Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Bats Skeleton Army
Wizard Electro Wizard Ram Rider
The Log
Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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