My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Minions Goblin Gang Goblin Barrel
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Tesla Elite Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Wizard Goblin Barrel
Fireball
Minions Goblin Gang Tesla Elite Barbarians Wizard Goblin Barrel
Poison
Minions Goblin Gang Wizard
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Goblin Barrel Tesla Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Goblin Barrel Elite Barbarians Wizard The Log
Minions
Knight Elite Barbarians
Goblin Gang
Knight Goblin Barrel
Tesla
Elite Barbarians
Knight Minions Wizard The Log
Wizard
Knight Elite Barbarians
Goblin Barrel
Knight Goblin Gang
The Log
Knight Elite Barbarians

Defense Synergies 5 9

Knight
Minions Goblin Gang Tesla Wizard The Log
Minions
Knight Tesla The Log
Goblin Gang
Knight Tesla The Log
Tesla
Knight Goblin Gang The Log Minions Wizard
Elite Barbarians
Wizard The Log
Wizard
Knight Tesla Elite Barbarians The Log
Goblin Barrel
The Log
Tesla Knight Minions Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Wizard The Log
Elite Barbarians Knight Minions Goblin Gang Tesla The Log
Goblin Gang Tesla Knight Minions Elite Barbarians
Tesla Elite Barbarians Knight Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Minions Tesla
Minions Tesla Goblin Gang Wizard
Tesla The Log
Tesla Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tesla
Minions Goblin Gang Knight Tesla Wizard The Log
Minions Tesla Goblin Gang Wizard
Tesla Knight Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard Minions Goblin Gang Tesla The Log
Elite Barbarians Knight Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians The Log
Tesla Wizard Knight Minions Goblin Gang Elite Barbarians
Tesla Knight Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard The Log Knight Minions Tesla
Tesla Elite Barbarians
Goblin Gang Wizard Knight Minions Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Elite Barbarians
Knight Goblin Gang Tesla Elite Barbarians Wizard The Log
Goblin Gang Knight Minions Elite Barbarians The Log
Goblin Gang Knight Tesla Elite Barbarians The Log
Knight Goblin Gang Tesla Elite Barbarians
Wizard Minions Goblin Gang Tesla
Goblin Gang Knight Minions Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Knight Minions Elite Barbarians The Log
Goblin Gang Tesla
Knight Minions Tesla Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Knight Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Elite Barbarians Knight Minions The Log
Minions Tesla Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Goblin Gang Elite Barbarians
Knight Wizard The Log
Wizard
Knight Elite Barbarians The Log
Minions
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Minions
Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Wizard
Minions Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Minions Goblin Gang
Wizard
The Log
Knight Goblin Gang Wizard
The Log Wizard
Elite Barbarians
Minions Goblin Gang Elite Barbarians The Log
The Log

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