My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel
Zap
Hog Rider Fire Spirit Freeze Mega Knight
Hog Rider
Fire Spirit Zap Freeze Wizard Goblin Barrel Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Fire Spirit Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Hog Rider Zap
Mega Knight
Zap Hog Rider Wizard Goblin Barrel

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Skeleton Army
Hog Rider
Wizard
Skeleton Army Freeze Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Freeze
Freeze
Wizard Skeleton Army Mega Knight
Mega Knight
Zap Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Mega Knight
Skeleton Army Mega Knight Fire Spirit Freeze
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Fire Spirit Zap Mega Knight
Fire Spirit Zap Wizard Freeze
Zap Mega Knight
Skeleton Army
Skeleton Army Fire Spirit Mega Knight
Skeleton Army Zap Wizard Freeze Mega Knight
Zap Wizard
Skeleton Army Mega Knight Fire Spirit Zap Wizard Freeze
Fire Spirit Wizard Skeleton Army Mega Knight Zap Freeze
Skeleton Army Mega Knight
Skeleton Army Zap Freeze Mega Knight
Wizard Mega Knight Skeleton Army
Fire Spirit Mega Knight Zap Wizard Skeleton Army
Zap Wizard Freeze Fire Spirit Mega Knight
Wizard Skeleton Army Mega Knight Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Wizard Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Fire Spirit Wizard Zap Freeze
Skeleton Army
Mega Knight Skeleton Army
Zap Freeze Mega Knight Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Freeze
Mega Knight Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Freeze
Zap
Zap Wizard
Wizard Mega Knight
Freeze
Fire Spirit Zap Wizard Mega Knight
Fire Spirit Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Freeze Fire Spirit Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Fire Spirit Zap Wizard
Zap Wizard Freeze
Zap Wizard Mega Knight
Zap Freeze
Mega Knight
Wizard
Zap Fire Spirit Skeleton Army Freeze
Fire Spirit Zap Wizard
Freeze
Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Freeze
Zap
Zap Freeze Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: