My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Goblin Barrel
The Log
Ice Spirit Dart Goblin Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Dart Goblin Hog Rider Battle Healer Wizard Goblin Barrel
Fireball
Dart Goblin Hog Rider Battle Healer Wizard Goblin Barrel
Poison
Dart Goblin Battle Healer Wizard
Lightning
Battle Healer Wizard
Rocket
Hog Rider Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Dart Goblin Goblin Barrel Hog Rider Battle Healer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Zap Dart Goblin

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblin Barrel Dart Goblin Battle Healer
Zap
Ice Spirit Hog Rider Mirror Dart Goblin Battle Healer
Dart Goblin
Goblin Barrel Ice Spirit Zap Hog Rider Battle Healer Mirror
Hog Rider
Ice Spirit Zap Dart Goblin Battle Healer Wizard Mirror Goblin Barrel
Battle Healer
Ice Spirit Zap Dart Goblin Hog Rider Mirror Goblin Barrel
Wizard
Hog Rider
Mirror
Zap Goblin Barrel Dart Goblin Hog Rider Battle Healer
Goblin Barrel
Ice Spirit Dart Goblin Mirror Hog Rider Battle Healer

Defense Synergies 3 7

Ice Spirit
Zap Dart Goblin Battle Healer Wizard
Zap
Ice Spirit Mirror Dart Goblin Battle Healer
Dart Goblin
Ice Spirit Zap Battle Healer Mirror
Hog Rider
Battle Healer
Mirror Ice Spirit Zap Dart Goblin
Wizard
Ice Spirit
Mirror
Zap Battle Healer Dart Goblin
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Ice Spirit Zap Dart Goblin Battle Healer
Dart Goblin
Dart Goblin
Battle Healer
Zap Dart Goblin
Dart Goblin Ice Spirit Zap Wizard
Zap Dart Goblin Battle Healer
Ice Spirit Dart Goblin Battle Healer
Dart Goblin Zap Wizard
Zap Dart Goblin Wizard
Ice Spirit Zap Battle Healer Wizard
Wizard Ice Spirit Zap Dart Goblin
Ice Spirit Zap
Wizard
Ice Spirit Zap Dart Goblin Battle Healer Wizard
Zap Wizard Ice Spirit Dart Goblin Battle Healer
Dart Goblin
Wizard Dart Goblin Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Battle Healer Wizard
Ice Spirit Zap Battle Healer
Zap Battle Healer
Battle Healer
Wizard Ice Spirit Zap Dart Goblin
Dart Goblin Battle Healer
Battle Healer
Zap Ice Spirit
Dart Goblin
Dart Goblin
Zap
Wizard
Wizard Dart Goblin
Ice Spirit Zap Dart Goblin Battle Healer
Zap Dart Goblin Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Ice Spirit Zap Dart Goblin
Dart Goblin Wizard
Ice Spirit Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Ice Spirit Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Ice Spirit Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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