My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard
Fireball
Barbarians Minion Horde Inferno Tower Wizard
Poison
Barbarians Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Barbarians Minion Horde Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Arrows Barbarians Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minion Horde Mega Knight
Arrows
Zap Mega Knight
Barbarians
Minion Horde
Mega Knight Zap
Inferno Tower
Wizard
Mega Knight
Rocket
Mega Knight
Minion Horde Zap Arrows Wizard

Defense Synergies 2 10

Zap
Mega Knight Arrows Barbarians Minion Horde Inferno Tower
Arrows
Mega Knight Zap Barbarians Inferno Tower
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians Inferno Tower
Inferno Tower
Zap Arrows Minion Horde Mega Knight
Wizard
Mega Knight
Rocket
Mega Knight
Zap Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower Zap Mega Knight
Barbarians Minion Horde Inferno Tower Rocket Mega Knight
Barbarians Minion Horde Inferno Tower Mega Knight
Arrows Barbarians Rocket Mega Knight
Arrows Zap Mega Knight
Minion Horde Inferno Tower Rocket Zap Arrows Wizard
Rocket Zap Arrows Barbarians Inferno Tower Mega Knight
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Mega Knight
Barbarians Minion Horde Zap Arrows Wizard Mega Knight
Arrows Minion Horde Inferno Tower Zap Wizard
Barbarians Minion Horde Inferno Tower Mega Knight Zap Wizard Rocket
Wizard Rocket Mega Knight Zap Arrows Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde Mega Knight
Barbarians Minion Horde Inferno Tower Rocket Zap Mega Knight
Barbarians Minion Horde Wizard Mega Knight Arrows Inferno Tower
Arrows Mega Knight Zap Barbarians Minion Horde Wizard
Zap Arrows Wizard Barbarians Mega Knight
Barbarians Inferno Tower
Wizard Mega Knight Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Inferno Tower
Zap Arrows Wizard Rocket Mega Knight
Barbarians Mega Knight Zap Minion Horde Inferno Tower Rocket
Rocket Mega Knight Zap Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Minion Horde Mega Knight
Arrows Wizard Rocket Zap Minion Horde
Rocket Barbarians Minion Horde Inferno Tower
Inferno Tower Mega Knight Barbarians Minion Horde
Zap Minion Horde Rocket Mega Knight Barbarians Inferno Tower
Inferno Tower Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Inferno Tower
Rocket Mega Knight Zap Arrows Barbarians
Barbarians Rocket Mega Knight Minion Horde Inferno Tower Wizard
Wizard Barbarians Minion Horde Mega Knight
Barbarians Inferno Tower Zap Minion Horde Rocket
Arrows Mega Knight Zap Barbarians Minion Horde Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows Zap
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Wizard Rocket Zap Arrows Minion Horde Mega Knight
Arrows Wizard Zap Minion Horde Rocket
Arrows Minion Horde Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Rocket Minion Horde
Rocket Zap Arrows Minion Horde Wizard
Zap Arrows Wizard Rocket
Rocket
Arrows Minion Horde Rocket
Zap Arrows
Rocket Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket Mega Knight
Arrows Rocket
Minion Horde Rocket
Rocket Zap Arrows Wizard Mega Knight
Rocket Zap Arrows Wizard Mega Knight
Rocket Minion Horde Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Zap Arrows Barbarians Minion Horde
Zap Arrows Wizard Mega Knight
Minion Horde
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Rocket Zap Arrows
Zap Arrows Minion Horde Wizard
Zap Rocket Minion Horde Wizard
Minion Horde
Zap Arrows Minion Horde Wizard Rocket Mega Knight
Zap Rocket Arrows Minion Horde
Minion Horde Mega Knight
Rocket Arrows Wizard
Zap Minion Horde Barbarians Rocket
Rocket Zap Arrows Wizard
Arrows
Minion Horde Wizard Rocket Mega Knight
Arrows Zap Wizard
Rocket Zap Arrows
Minion Horde Mega Knight
Zap Minion Horde Rocket
Zap Rocket
Zap Rocket Mega Knight

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