My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Executioner
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Wizard Skeleton Army Executioner
Fireball
Barbarians Minion Horde Wizard Skeleton Army Executioner
Poison
Barbarians Minion Horde Wizard Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Barbarians Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Barbarians Minion Horde Giant Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Skeleton Army Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Giant
Giant
Rage Minion Horde Wizard Executioner The Log
Wizard
Giant Rage
Rage
Minion Horde Giant Wizard
Skeleton Army
Executioner
Giant The Log
The Log
Giant Executioner

Defense Synergies 0 8

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians The Log
Giant
Wizard
Skeleton Army The Log
Rage
Skeleton Army
Barbarians Wizard Executioner The Log
Executioner
Skeleton Army The Log
The Log
Minion Horde Wizard Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner The Log
Barbarians Minion Horde Skeleton Army Executioner The Log
Barbarians Minion Horde Skeleton Army Executioner
Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army The Log
Skeleton Army The Log Executioner
Minion Horde Wizard Executioner
Barbarians The Log
Barbarians Minion Horde Skeleton Army
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Executioner Wizard The Log
Minion Horde Executioner Wizard
Barbarians Minion Horde Skeleton Army Wizard The Log
Wizard Skeleton Army Executioner Barbarians Minion Horde The Log
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army The Log
Barbarians Minion Horde Wizard Skeleton Army Executioner
Barbarians Minion Horde Wizard Skeleton Army Executioner The Log
Wizard Executioner The Log Barbarians
Barbarians
Wizard Skeleton Army Barbarians Minion Horde Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Wizard Executioner The Log
Barbarians Skeleton Army Minion Horde The Log
Skeleton Army Barbarians Minion Horde The Log
Barbarians Minion Horde Skeleton Army Executioner
Wizard Executioner Minion Horde
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Barbarians Skeleton Army The Log
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Minion Horde Wizard Executioner
Wizard Barbarians Minion Horde Skeleton Army Executioner
Barbarians Skeleton Army Minion Horde Executioner The Log
Executioner Barbarians Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Executioner The Log
Minion Horde The Log
Barbarians The Log
Wizard Executioner Minion Horde The Log
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Minion Horde
Minion Horde Wizard The Log
Wizard Executioner
Executioner The Log
Minion Horde
The Log
Minion Horde Wizard Executioner The Log
Minion Horde Wizard Executioner The Log
Minion Horde
Wizard Executioner The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Barbarians Minion Horde The Log
The Log Wizard Executioner
Minion Horde
The Log Wizard Executioner
Wizard The Log
The Log
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Barbarians Skeleton Army
Wizard Executioner
The Log
Minion Horde Wizard Executioner
The Log Wizard Executioner
Minion Horde Executioner
Minion Horde The Log
Executioner
Executioner The Log

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