My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats Barbarians
Zap
Bomber Bats Royal Giant
Barbarian Barrel
Bomber Barbarians Valkyrie Wizard
The Log
Bomber Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Bomber Barbarians
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Barbarians Mini P.E.K.K.A Valkyrie Wizard
Fireball
Bomber Barbarians Wizard
Poison
Bomber Bats Barbarians Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Mini P.E.K.K.A Valkyrie Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Mini P.E.K.K.A Valkyrie
Bats
Royal Giant Valkyrie Bomber Mini P.E.K.K.A Rage
Barbarians
Royal Giant
Bomber Bats Wizard
Mini P.E.K.K.A
Bomber Bats Valkyrie Wizard Rage
Valkyrie
Bats Bomber Mini P.E.K.K.A Wizard
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Rage
Rage
Bats Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Bomber
Bats Mini P.E.K.K.A Valkyrie
Bats
Bomber Mini P.E.K.K.A Valkyrie
Barbarians
Royal Giant
Mini P.E.K.K.A
Bomber Bats Valkyrie Wizard
Valkyrie
Bomber Bats Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Barbarians Mini P.E.K.K.A Bomber Bats Valkyrie
Barbarians Mini P.E.K.K.A Bomber Bats Valkyrie
Barbarians Mini P.E.K.K.A Bomber Bats Valkyrie
Bomber Barbarians Mini P.E.K.K.A Valkyrie
Bomber Bats Valkyrie
Bats Wizard
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A
Bomber Barbarians Mini P.E.K.K.A Valkyrie
Bats Barbarians Valkyrie Bomber Wizard
Bats Wizard
Barbarians Mini P.E.K.K.A Bomber Bats Valkyrie Wizard
Bomber Valkyrie Wizard Bats Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Bomber Bats Mini P.E.K.K.A Valkyrie
Bomber Bats Barbarians Valkyrie Wizard
Valkyrie Wizard Bomber Bats Barbarians
Barbarians Mini P.E.K.K.A
Bomber Valkyrie Wizard Bats Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie
Bomber Mini P.E.K.K.A Valkyrie Wizard
Barbarians Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Wizard Bats
Mini P.E.K.K.A Bats Barbarians Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Bats Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Bats Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Wizard
Wizard Bomber Barbarians Valkyrie
Barbarians Bomber Bats Mini P.E.K.K.A Valkyrie
Bats Valkyrie Bomber Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Bomber Wizard Valkyrie
Wizard Bats
Bomber Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Bomber Wizard
Wizard
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Valkyrie Wizard
Wizard
Barbarians
Bomber Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Bats Barbarians
Wizard
Mini P.E.K.K.A Valkyrie Wizard
Bomber Wizard
Bats
Bats

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