My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblins Barbarians Tombstone
Zap
Fire Spirit Goblins Tombstone
Barbarian Barrel
Fire Spirit Goblins Barbarians Tombstone Wizard Electro Wizard
The Log
Fire Spirit Goblins Barbarians Tombstone
Earthquake
Barbarians Tombstone
Arrows
Fire Spirit Goblins Tombstone
Royal Delivery
Fire Spirit Goblins Barbarians Wizard Electro Wizard
Fireball
Barbarians Tombstone Wizard Electro Wizard
Poison
Barbarians Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Tombstone Electro Wizard Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Tombstone

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblins
Barbarians
Tombstone
Wizard
Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Defense Synergies 0 14

Fire Spirit
The Log Electro Wizard
Goblins
Tombstone Wizard The Log Electro Wizard
Barbarians
Tombstone
Goblins Wizard Electro Wizard
Wizard
Goblins Tombstone The Log Electro Wizard Mega Knight
The Log
Fire Spirit Goblins Wizard Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Goblins Tombstone Wizard The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard The Log Electro Wizard
Barbarians Goblins Tombstone The Log Electro Wizard Mega Knight
Barbarians Mega Knight Fire Spirit Goblins Tombstone Electro Wizard
Barbarians Goblins Tombstone Electro Wizard Mega Knight
Barbarians Tombstone The Log Mega Knight
The Log Fire Spirit Goblins Electro Wizard Mega Knight
Electro Wizard Fire Spirit Tombstone Wizard
Barbarians The Log Electro Wizard Mega Knight
Barbarians Goblins Tombstone
Fire Spirit Goblins Barbarians Electro Wizard Mega Knight
Goblins Barbarians Electro Wizard Tombstone Wizard The Log Mega Knight
Wizard Electro Wizard
Barbarians Tombstone Mega Knight Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard Mega Knight Goblins Barbarians Tombstone The Log Electro Wizard
Barbarians Tombstone Electro Wizard Mega Knight
Barbarians The Log Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Goblins Tombstone Electro Wizard
Fire Spirit Tombstone Mega Knight Goblins Barbarians Wizard The Log Electro Wizard
Wizard The Log Fire Spirit Barbarians Tombstone Electro Wizard Mega Knight
Barbarians Electro Wizard
Wizard Mega Knight Fire Spirit Goblins Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Goblins Tombstone Electro Wizard
Electro Wizard Wizard The Log Mega Knight
Barbarians Tombstone Mega Knight Goblins The Log Electro Wizard
Mega Knight Barbarians The Log Electro Wizard
Barbarians Tombstone Mega Knight
Fire Spirit Wizard Electro Wizard
Goblins Barbarians Tombstone Electro Wizard
Mega Knight Barbarians
Electro Wizard Mega Knight Goblins Barbarians Tombstone The Log
Barbarians Tombstone
Mega Knight Barbarians Tombstone
Mega Knight Barbarians The Log Electro Wizard
Barbarians Mega Knight Tombstone Wizard
Wizard Barbarians Mega Knight
Barbarians Tombstone Electro Wizard Goblins The Log
Mega Knight Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Barbarians The Log
Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Goblins Electro Wizard
Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Fire Spirit Wizard The Log Electro Wizard Mega Knight
Fire Spirit Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarians The Log
The Log Fire Spirit Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Fire Spirit Barbarians Tombstone
Fire Spirit Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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