My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Elite Barbarians Wizard
The Log
Archers Barbarians Elite Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians Hog Rider Wizard
Fireball
Archers Barbarians Elite Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Fireball Hog Rider Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado Archers
Archers
Zap Elite Barbarians Hog Rider
Barbarians
Hog Rider
Elite Barbarians
Zap Archers Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Tornado Elite Barbarians
Hog Rider
Zap Fireball Archers Barbarians Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Hog Rider
Tornado
Zap Fireball Wizard Hog Rider

Defense Synergies 3 6

Zap
Fireball Archers Barbarians Elite Barbarians Tornado
Archers
Zap Tornado
Barbarians
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado
Hog Rider
Wizard
Tornado Elite Barbarians
Tornado
Fireball Wizard Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Elite Barbarians Zap
Barbarians Tornado Archers Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Tornado
Fireball Tornado Zap Archers
Tornado Zap Archers Fireball Wizard
Zap Barbarians Fireball
Barbarians Elite Barbarians Tornado
Elite Barbarians Tornado Archers Barbarians
Archers Barbarians Zap Fireball Wizard Tornado
Zap Archers Fireball Wizard Tornado
Barbarians Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Barbarians Tornado
Barbarians Elite Barbarians
Barbarians Tornado Zap Elite Barbarians Fireball
Barbarians Wizard Elite Barbarians Fireball Tornado
Fireball Zap Archers Barbarians Elite Barbarians Wizard Tornado
Zap Wizard Tornado Archers Barbarians Fireball
Barbarians Elite Barbarians Tornado
Wizard Archers Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Wizard
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Tornado
Barbarians Elite Barbarians
Fireball Wizard Zap Archers Tornado
Archers Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Tornado
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Tornado
Barbarians Elite Barbarians Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Elite Barbarians Zap Archers Fireball Tornado
Zap Archers Barbarians Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Archers Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Archers Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Archers Fireball Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Barbarians Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Archers Fireball Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Barbarians Fireball
Fireball Zap Archers Wizard Tornado
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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