My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Barbarians Baby Dragon Lumberjack Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Barbarians Wizard Lumberjack
The Log
Goblin Gang Barbarians Lumberjack Ram Rider
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Baby Dragon Lumberjack Ram Rider
Fireball
Goblin Gang Barbarians Wizard Baby Dragon Lumberjack Ram Rider
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Baby Dragon Lumberjack Ram Rider
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Baby Dragon Freeze Lumberjack Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Baby Dragon Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon
Barbarians
Fireball
Baby Dragon Freeze Ram Rider
Wizard
Lumberjack Ram Rider
Baby Dragon
Goblin Gang Fireball Lumberjack Ram Rider
Freeze
Fireball
Lumberjack
Wizard Baby Dragon Ram Rider
Ram Rider
Fireball Wizard Baby Dragon Lumberjack

Defense Synergies 0 10

Goblin Gang
Barbarians Lumberjack
Barbarians
Goblin Gang
Fireball
Freeze Lumberjack Ram Rider
Wizard
Freeze Lumberjack
Baby Dragon
Lumberjack
Freeze
Fireball Wizard Lumberjack
Lumberjack
Goblin Gang Fireball Wizard Baby Dragon Freeze Ram Rider
Ram Rider
Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Ram Rider
Barbarians Lumberjack Goblin Gang Ram Rider
Goblin Gang Barbarians Lumberjack Ram Rider Freeze
Barbarians Lumberjack Goblin Gang Ram Rider
Barbarians Fireball Lumberjack
Goblin Gang Fireball Freeze Baby Dragon Lumberjack
Ram Rider Goblin Gang Fireball Wizard Baby Dragon Freeze
Barbarians Fireball Baby Dragon Ram Rider
Barbarians Goblin Gang Lumberjack
Goblin Gang Barbarians Lumberjack
Goblin Gang Barbarians Fireball Wizard Baby Dragon Freeze Lumberjack Ram Rider
Goblin Gang Fireball Wizard Baby Dragon Ram Rider
Barbarians Lumberjack Goblin Gang Fireball Wizard Freeze Ram Rider
Fireball Wizard Goblin Gang Barbarians Baby Dragon Freeze Lumberjack
Barbarians Goblin Gang Lumberjack Ram Rider
Barbarians Goblin Gang Fireball Freeze Lumberjack Ram Rider
Barbarians Wizard Goblin Gang Fireball Lumberjack
Fireball Goblin Gang Barbarians Wizard Baby Dragon Lumberjack Ram Rider
Wizard Baby Dragon Freeze Barbarians Fireball Lumberjack Ram Rider
Barbarians Lumberjack Ram Rider
Goblin Gang Wizard Barbarians Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Fireball
Fireball Goblin Gang Wizard Baby Dragon Lumberjack
Goblin Gang Barbarians Lumberjack Ram Rider
Goblin Gang Lumberjack Barbarians Fireball Ram Rider
Barbarians Goblin Gang Lumberjack Ram Rider
Fireball Wizard Goblin Gang Baby Dragon Freeze Ram Rider
Goblin Gang Barbarians Fireball Lumberjack Ram Rider
Barbarians Lumberjack
Freeze Barbarians Fireball Baby Dragon
Goblin Gang Barbarians
Barbarians Lumberjack
Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard Lumberjack Ram Rider
Wizard Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Fireball Baby Dragon Freeze Lumberjack
Barbarians Fireball Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Barbarians Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze Ram Rider
Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze Ram Rider
Fireball Wizard Ram Rider
Goblin Gang Fireball Lumberjack
Fireball Wizard Ram Rider
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Freeze Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Ram Rider
Fireball Wizard Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Goblin Gang Barbarians Fireball Freeze
Fireball Wizard Baby Dragon Ram Rider
Freeze
Fireball
Fireball Goblin Gang Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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