My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Skeleton Army Witch Balloon Princess
Zap
Skeleton Army Witch Balloon Princess
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Princess
The Log
Skeleton Army Witch Giant Skeleton Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Wizard Skeleton Army Witch Balloon Giant Skeleton Princess
Fireball
Wizard Skeleton Army Witch Balloon Princess
Poison
Wizard Skeleton Army Witch Balloon Princess
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Princess Freeze Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Skeleton Army Princess Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Giant Skeleton
Barbarian Barrel
Balloon Giant Skeleton
Skeleton Army
Freeze
Balloon
Witch
Giant Skeleton
Balloon
Barbarian Barrel Freeze Wizard Giant Skeleton Princess
Giant Skeleton
Wizard Barbarian Barrel Witch Balloon Princess
Princess
Balloon Giant Skeleton

Defense Synergies 0 12

Wizard
Barbarian Barrel Skeleton Army Freeze Giant Skeleton
Barbarian Barrel
Wizard Witch Giant Skeleton Princess
Skeleton Army
Wizard Freeze Giant Skeleton Princess
Freeze
Wizard Skeleton Army
Witch
Barbarian Barrel Giant Skeleton
Balloon
Giant Skeleton
Wizard Barbarian Barrel Skeleton Army Witch Princess
Princess
Barbarian Barrel Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeleton Army Witch
Skeleton Army Witch Freeze Giant Skeleton
Skeleton Army Witch
Barbarian Barrel Skeleton Army Giant Skeleton Princess
Barbarian Barrel Skeleton Army Freeze
Wizard Freeze Witch Princess
Barbarian Barrel Giant Skeleton
Witch Skeleton Army Princess
Skeleton Army Barbarian Barrel Giant Skeleton
Skeleton Army Witch Wizard Barbarian Barrel Freeze Giant Skeleton Princess
Wizard Witch Princess
Skeleton Army Wizard Freeze Witch Giant Skeleton
Wizard Skeleton Army Barbarian Barrel Freeze Witch Princess
Skeleton Army
Skeleton Army Freeze
Wizard Skeleton Army Witch
Wizard Barbarian Barrel Skeleton Army Witch
Wizard Barbarian Barrel Freeze Witch Giant Skeleton Princess
Wizard Skeleton Army Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Witch Giant Skeleton
Wizard Barbarian Barrel
Skeleton Army Giant Skeleton Witch
Skeleton Army Giant Skeleton Barbarian Barrel
Giant Skeleton Skeleton Army Witch
Wizard Freeze Witch Princess
Skeleton Army Witch Giant Skeleton
Giant Skeleton Skeleton Army
Freeze Giant Skeleton Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch Princess
Skeleton Army Witch Barbarian Barrel Freeze Giant Skeleton
Wizard Barbarian Barrel Freeze Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Freeze Giant Skeleton
Barbarian Barrel Princess
Barbarian Barrel Giant Skeleton
Barbarian Barrel Freeze Giant Skeleton
Wizard Barbarian Barrel
Wizard Freeze Witch Princess
Wizard Witch Princess
Wizard Barbarian Barrel Freeze Princess
Wizard
Wizard Barbarian Barrel Princess
Wizard Princess
Barbarian Barrel Princess
Barbarian Barrel Freeze Princess
Princess Barbarian Barrel
Wizard Barbarian Barrel Witch Princess
Wizard Barbarian Barrel Princess
Barbarian Barrel Freeze
Wizard Barbarian Barrel Princess
Wizard Barbarian Barrel Witch Princess
Giant Skeleton
Wizard Princess
Barbarian Barrel
Freeze Wizard Barbarian Barrel Witch Princess
Witch
Wizard Barbarian Barrel Witch Princess
Wizard Witch Princess
Barbarian Barrel
Wizard Witch Princess
Wizard Freeze Witch
Wizard
Freeze Princess
Giant Skeleton
Wizard Princess
Barbarian Barrel Skeleton Army Freeze Witch Princess
Wizard Witch Princess
Freeze
Barbarian Barrel
Wizard Princess
Wizard Princess
Giant Skeleton
Freeze Witch Giant Skeleton Princess
Witch Princess
Barbarian Barrel Freeze Witch Giant Skeleton Princess

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