My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Baby Dragon Miner
Zap
Guards
Barbarian Barrel
Wizard Guards Magic Archer
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Baby Dragon P.E.K.K.A Miner Magic Archer
Fireball
Wizard Baby Dragon Magic Archer
Poison
Wizard Guards Magic Archer
Lightning
Wizard Baby Dragon Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Guards Miner Baby Dragon Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Guards Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Miner
Barbarian Barrel
Baby Dragon P.E.K.K.A Miner
Guards
Miner The Log
Baby Dragon
Barbarian Barrel P.E.K.K.A Miner
P.E.K.K.A
Magic Archer Wizard Barbarian Barrel Baby Dragon The Log
The Log
Guards P.E.K.K.A Miner Magic Archer
Miner
Guards Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
Magic Archer
P.E.K.K.A The Log Miner

Defense Synergies 1 16

Wizard
Barbarian Barrel Guards P.E.K.K.A The Log
Barbarian Barrel
Wizard Guards Baby Dragon P.E.K.K.A Miner Magic Archer
Guards
Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
Baby Dragon
Barbarian Barrel Guards P.E.K.K.A The Log
P.E.K.K.A
The Log Wizard Barbarian Barrel Baby Dragon
The Log
P.E.K.K.A Wizard Guards Baby Dragon Miner Magic Archer
Miner
Barbarian Barrel The Log
Magic Archer
Barbarian Barrel Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Guards
Barbarian Barrel P.E.K.K.A The Log
Barbarian Barrel The Log Guards Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Guards Barbarian Barrel Miner
Guards Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
P.E.K.K.A Wizard Guards The Log
Wizard Barbarian Barrel Guards Baby Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A The Log
Wizard P.E.K.K.A
Wizard Barbarian Barrel Guards Baby Dragon The Log Magic Archer
Wizard Barbarian Barrel Baby Dragon The Log Guards Magic Archer
P.E.K.K.A
Wizard Barbarian Barrel Guards Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel Baby Dragon The Log Miner Magic Archer
Guards P.E.K.K.A The Log
Guards P.E.K.K.A Barbarian Barrel The Log
P.E.K.K.A Guards
Wizard Baby Dragon Magic Archer
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Barbarian Barrel Baby Dragon The Log Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Wizard Guards
Wizard Baby Dragon Magic Archer
Guards Barbarian Barrel Baby Dragon P.E.K.K.A The Log Magic Archer
Wizard Barbarian Barrel Baby Dragon P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Guards Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Miner Magic Archer
Barbarian Barrel Baby Dragon The Log Miner Magic Archer
Barbarian Barrel Guards The Log
Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
The Log Wizard Barbarian Barrel Baby Dragon Magic Archer
The Log Miner Wizard
Guards
Miner Wizard Barbarian Barrel The Log Magic Archer
Wizard Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon The Log Miner Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon The Log Magic Archer
Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
Magic Archer Wizard Barbarian Barrel Baby Dragon The Log
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon The Log Magic Archer
Wizard Barbarian Barrel Baby Dragon The Log Miner Magic Archer
Baby Dragon The Log Magic Archer
Wizard
The Log
Barbarian Barrel Baby Dragon The Log
The Log Wizard Barbarian Barrel Baby Dragon Magic Archer
The Log Miner Wizard Barbarian Barrel Baby Dragon Magic Archer
Wizard Baby Dragon The Log Miner Magic Archer
Miner Barbarian Barrel Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Guards
Wizard The Log Miner Magic Archer
Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Barbarian Barrel Guards Magic Archer
Wizard Baby Dragon Magic Archer
The Log Barbarian Barrel
Miner Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
P.E.K.K.A
Guards Baby Dragon The Log Magic Archer
Magic Archer
Barbarian Barrel Baby Dragon The Log Miner Magic Archer

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