My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Hunter Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Hunter Witch
The Log
Goblin Barrel Hunter Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Baby Dragon Hunter Witch P.E.K.K.A
Fireball
Wizard Goblin Barrel Baby Dragon Hunter Witch
Poison
Wizard Hunter Witch
Lightning
Wizard Baby Dragon Hunter Witch
Rocket
Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Barrel Tornado Baby Dragon Hunter Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblin Barrel Tornado Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado P.E.K.K.A
Barbarian Barrel
Goblin Barrel Tornado Baby Dragon Hunter P.E.K.K.A
Goblin Barrel
Barbarian Barrel Baby Dragon P.E.K.K.A
Tornado
Wizard Baby Dragon P.E.K.K.A Barbarian Barrel Hunter Witch
Baby Dragon
Tornado Barbarian Barrel Goblin Barrel Witch P.E.K.K.A
Hunter
Barbarian Barrel Tornado P.E.K.K.A
Witch
Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A
Tornado Wizard Barbarian Barrel Goblin Barrel Baby Dragon Hunter Witch

Defense Synergies 2 13

Wizard
Tornado Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Wizard Tornado Baby Dragon Hunter Witch P.E.K.K.A
Goblin Barrel
Tornado
Wizard P.E.K.K.A Barbarian Barrel Baby Dragon Hunter Witch
Baby Dragon
Barbarian Barrel Tornado Witch P.E.K.K.A
Hunter
Barbarian Barrel Tornado P.E.K.K.A
Witch
Barbarian Barrel Tornado Baby Dragon
P.E.K.K.A
Tornado Wizard Barbarian Barrel Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Hunter P.E.K.K.A Witch
Tornado Hunter Witch P.E.K.K.A
Hunter Witch P.E.K.K.A
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Baby Dragon Hunter
Tornado Hunter Wizard Baby Dragon Witch
Barbarian Barrel Baby Dragon P.E.K.K.A
Hunter Witch P.E.K.K.A Tornado
Tornado Barbarian Barrel Hunter
Witch Wizard Barbarian Barrel Tornado Baby Dragon Hunter
Hunter Wizard Tornado Baby Dragon Witch
Hunter P.E.K.K.A Wizard Witch
Wizard Barbarian Barrel Tornado Baby Dragon Hunter Witch P.E.K.K.A
P.E.K.K.A Hunter
Tornado Hunter P.E.K.K.A
Wizard Tornado Hunter Witch P.E.K.K.A
Wizard Barbarian Barrel Tornado Baby Dragon Hunter Witch
Wizard Barbarian Barrel Tornado Baby Dragon Hunter Witch
P.E.K.K.A Tornado Hunter
Wizard Barbarian Barrel Baby Dragon Hunter Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch P.E.K.K.A
Wizard Barbarian Barrel Baby Dragon Hunter
P.E.K.K.A Hunter Witch
Hunter P.E.K.K.A Barbarian Barrel Tornado
P.E.K.K.A Hunter Witch
Wizard Tornado Baby Dragon Hunter Witch
P.E.K.K.A Hunter Witch
P.E.K.K.A Hunter
P.E.K.K.A Barbarian Barrel Tornado Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Hunter Witch
P.E.K.K.A Tornado
P.E.K.K.A Wizard Hunter Witch
Wizard Baby Dragon Witch
Witch Barbarian Barrel Tornado Baby Dragon Hunter P.E.K.K.A
Wizard Barbarian Barrel Baby Dragon Hunter Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon
Wizard Tornado Baby Dragon Hunter Witch
Wizard Tornado Baby Dragon Witch
Wizard Barbarian Barrel Tornado Baby Dragon Hunter
Wizard Tornado
Tornado
Wizard Barbarian Barrel Tornado
Wizard Tornado Baby Dragon
Barbarian Barrel Baby Dragon Hunter
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Hunter Witch
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado
Wizard Barbarian Barrel Baby Dragon Hunter
Wizard Barbarian Barrel Tornado Baby Dragon Witch
Baby Dragon
Wizard Tornado
Tornado
Barbarian Barrel Baby Dragon
Tornado Wizard Barbarian Barrel Baby Dragon Hunter Witch
Witch
Wizard Barbarian Barrel Tornado Baby Dragon Hunter Witch
Wizard Tornado Baby Dragon Witch
Barbarian Barrel Tornado Baby Dragon
Wizard Tornado Baby Dragon Hunter Witch
Wizard Witch
Wizard Hunter
P.E.K.K.A
Wizard
Barbarian Barrel Witch
Wizard Tornado Baby Dragon Hunter Witch
Barbarian Barrel
Wizard Baby Dragon Hunter
Wizard Baby Dragon
Tornado
P.E.K.K.A
Tornado Baby Dragon Witch
Tornado Witch
Barbarian Barrel Tornado Baby Dragon Witch

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