My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit
Giant Snowball
Battle Ram Witch Lumberjack
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Battle Ram Wizard Witch Giant Skeleton Bandit Lumberjack
The Log
Battle Ram Witch Giant Skeleton Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Wizard Witch Giant Skeleton Bandit Lumberjack
Fireball
Battle Ram Wizard Witch Bandit Lumberjack
Poison
Wizard Witch
Lightning
Battle Ram Wizard Witch Bandit Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Bandit Battle Ram Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Bandit Battle Ram

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Barbarian Barrel Witch Giant Skeleton Bandit Lumberjack
Battle Ram
Zap Bandit Barbarian Barrel Witch Lumberjack
Wizard
Giant Skeleton Bandit Lumberjack
Barbarian Barrel
Zap Battle Ram Giant Skeleton Bandit Lumberjack
Witch
Zap Battle Ram Giant Skeleton Bandit Lumberjack
Giant Skeleton
Zap Wizard Barbarian Barrel Witch Bandit Lumberjack
Bandit
Battle Ram Zap Wizard Barbarian Barrel Witch Giant Skeleton Lumberjack
Lumberjack
Zap Battle Ram Wizard Barbarian Barrel Witch Giant Skeleton Bandit

Defense Synergies 0 18

Zap
Barbarian Barrel Witch Giant Skeleton Bandit Lumberjack
Battle Ram
Wizard
Barbarian Barrel Giant Skeleton Bandit Lumberjack
Barbarian Barrel
Zap Wizard Witch Giant Skeleton Bandit Lumberjack
Witch
Zap Barbarian Barrel Giant Skeleton Bandit Lumberjack
Giant Skeleton
Zap Wizard Barbarian Barrel Witch Lumberjack
Bandit
Zap Wizard Barbarian Barrel Witch Lumberjack
Lumberjack
Zap Wizard Barbarian Barrel Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel
Lumberjack Zap Witch Bandit
Witch Lumberjack Giant Skeleton Bandit
Witch Lumberjack Bandit
Barbarian Barrel Giant Skeleton Lumberjack
Barbarian Barrel Zap Bandit Lumberjack
Zap Wizard Witch
Zap Barbarian Barrel Giant Skeleton Bandit
Witch Lumberjack
Barbarian Barrel Giant Skeleton Bandit Lumberjack
Witch Zap Wizard Barbarian Barrel Giant Skeleton Bandit Lumberjack
Zap Wizard Witch
Lumberjack Zap Wizard Witch Giant Skeleton Bandit
Wizard Zap Barbarian Barrel Witch Lumberjack
Bandit Lumberjack
Zap Bandit Lumberjack
Wizard Witch Lumberjack
Zap Wizard Barbarian Barrel Witch Bandit Lumberjack
Zap Wizard Barbarian Barrel Witch Giant Skeleton Bandit Lumberjack
Lumberjack
Wizard Barbarian Barrel Witch Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Barbarian Barrel Witch Giant Skeleton Bandit
Bandit Zap Wizard Barbarian Barrel Lumberjack
Giant Skeleton Bandit Lumberjack Zap Witch
Giant Skeleton Lumberjack Zap Barbarian Barrel Bandit
Giant Skeleton Witch Bandit Lumberjack
Wizard Zap Witch
Witch Giant Skeleton Bandit Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Barbarian Barrel Witch Bandit
Witch
Witch Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Wizard Witch Bandit Lumberjack
Wizard Witch
Witch Zap Barbarian Barrel Giant Skeleton Lumberjack
Zap Wizard Barbarian Barrel Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton Bandit
Zap Barbarian Barrel Bandit
Barbarian Barrel Giant Skeleton Bandit
Barbarian Barrel Giant Skeleton
Wizard Zap Barbarian Barrel
Wizard Zap Witch
Wizard Witch
Zap Wizard Barbarian Barrel
Zap Wizard Bandit
Lumberjack
Zap Wizard Barbarian Barrel Bandit
Zap Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit
Zap Wizard Barbarian Barrel Witch
Giant Skeleton
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch
Witch
Zap Wizard Barbarian Barrel Witch Bandit
Zap Wizard Witch Bandit
Zap Barbarian Barrel Bandit
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard Bandit
Zap
Giant Skeleton
Wizard
Zap Barbarian Barrel Witch Bandit
Zap Wizard Witch
Barbarian Barrel
Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Barbarian Barrel Witch Giant Skeleton Bandit

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