My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Bandit
Giant Snowball
Barbarians Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Bandit
Barbarian Barrel
Barbarians Wizard Skeleton Army Bandit
The Log
Barbarians Hog Rider Skeleton Army Bandit
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Skeleton Army Bandit
Fireball
Barbarians Minion Horde Hog Rider Wizard Skeleton Army Bandit
Poison
Barbarians Minion Horde Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Bandit Fireball Hog Rider Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Tornado Bandit Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Hog Rider Tornado
Hog Rider
Fireball Barbarians Minion Horde Wizard Tornado Bandit
Wizard
Tornado Hog Rider Bandit
Skeleton Army
Tornado
Fireball Wizard Hog Rider
Bandit
Hog Rider Wizard

Defense Synergies 2 7

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians Tornado
Fireball
Tornado Bandit
Hog Rider
Wizard
Tornado Skeleton Army Bandit
Skeleton Army
Barbarians Wizard Bandit
Tornado
Fireball Wizard Minion Horde
Bandit
Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Skeleton Army Bandit
Barbarians Minion Horde Skeleton Army Tornado Bandit
Barbarians Minion Horde Skeleton Army Bandit
Barbarians Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Bandit
Minion Horde Tornado Fireball Wizard
Barbarians Fireball Bandit
Barbarians Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Barbarians Minion Horde Bandit
Barbarians Minion Horde Skeleton Army Fireball Wizard Tornado Bandit
Minion Horde Fireball Wizard Tornado
Barbarians Minion Horde Skeleton Army Fireball Wizard Bandit
Fireball Wizard Skeleton Army Barbarians Minion Horde Tornado
Barbarians Skeleton Army Minion Horde Bandit
Barbarians Minion Horde Skeleton Army Tornado Fireball Bandit
Barbarians Minion Horde Wizard Fireball Skeleton Army Tornado
Fireball Barbarians Minion Horde Wizard Skeleton Army Tornado Bandit
Wizard Tornado Barbarians Fireball Bandit
Barbarians Tornado
Wizard Skeleton Army Barbarians Minion Horde Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Bandit
Fireball Bandit Wizard
Barbarians Skeleton Army Bandit Minion Horde
Skeleton Army Barbarians Minion Horde Fireball Tornado Bandit
Barbarians Minion Horde Skeleton Army Bandit
Fireball Wizard Minion Horde Tornado
Skeleton Army Barbarians Minion Horde Fireball Bandit
Barbarians Minion Horde Skeleton Army
Minion Horde Barbarians Fireball Skeleton Army Tornado Bandit
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians Fireball Tornado
Barbarians Skeleton Army Minion Horde Fireball Wizard Bandit
Wizard Barbarians Minion Horde Fireball Skeleton Army
Barbarians Skeleton Army Minion Horde Fireball Tornado
Barbarians Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Tornado Bandit
Minion Horde Fireball Bandit
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado Bandit
Minion Horde Fireball Tornado
Minion Horde Fireball Wizard Tornado Bandit
Fireball Wizard Tornado
Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde Fireball Wizard Bandit
Minion Horde Fireball Wizard Bandit
Fireball Tornado
Minion Horde
Fireball Wizard Bandit
Fireball Wizard Tornado
Minion Horde Fireball
Fireball Wizard Tornado
Tornado
Barbarians Minion Horde Fireball
Tornado Fireball Wizard
Minion Horde
Fireball Wizard Tornado Bandit
Fireball Wizard Tornado Bandit
Fireball Tornado Bandit
Minion Horde Fireball Wizard Tornado
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Bandit
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball Skeleton Army Bandit
Fireball Wizard Tornado
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado
Fireball Tornado
Fireball Tornado Bandit

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