My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon Bandit
Barbarian Barrel
Wizard Bandit Lumberjack
The Log
Mini P.E.K.K.A Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Balloon Bandit Lumberjack
Fireball
Wizard Balloon Bandit Lumberjack
Poison
Bats Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Bandit Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Bandit Mini P.E.K.K.A Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Barbarian Barrel Bandit Lumberjack
Mini P.E.K.K.A
Bats Wizard Mirror Barbarian Barrel Lumberjack
Wizard
Mini P.E.K.K.A Balloon Bandit Lumberjack
Mirror
Mini P.E.K.K.A Barbarian Barrel Balloon Lumberjack
Barbarian Barrel
Balloon Bats Mini P.E.K.K.A Mirror Bandit Lumberjack
Balloon
Bats Barbarian Barrel Lumberjack Wizard Mirror Bandit
Bandit
Bats Wizard Barbarian Barrel Balloon Lumberjack
Lumberjack
Balloon Bats Mini P.E.K.K.A Wizard Mirror Barbarian Barrel Bandit

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Barbarian Barrel Bandit Lumberjack
Mini P.E.K.K.A
Bats Wizard Mirror Barbarian Barrel
Wizard
Mini P.E.K.K.A Barbarian Barrel Bandit Lumberjack
Mirror
Barbarian Barrel Mini P.E.K.K.A Lumberjack
Barbarian Barrel
Mirror Bats Mini P.E.K.K.A Wizard Bandit Lumberjack
Balloon
Bandit
Bats Wizard Barbarian Barrel Lumberjack
Lumberjack
Bats Wizard Mirror Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Mini P.E.K.K.A Lumberjack Bats Bandit
Mini P.E.K.K.A Lumberjack Bats Bandit
Mini P.E.K.K.A Lumberjack Bats Bandit
Mini P.E.K.K.A Barbarian Barrel Lumberjack
Barbarian Barrel Bats Bandit Lumberjack
Bats Wizard
Barbarian Barrel Bandit
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Barbarian Barrel Bandit Lumberjack
Bats Wizard Barbarian Barrel Bandit Lumberjack
Bats Wizard
Mini P.E.K.K.A Lumberjack Bats Wizard Bandit
Wizard Bats Mini P.E.K.K.A Barbarian Barrel Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Wizard Bats Mini P.E.K.K.A Lumberjack
Bats Wizard Barbarian Barrel Bandit Lumberjack
Wizard Barbarian Barrel Bats Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A Barbarian Barrel Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Barbarian Barrel Bandit
Bandit Mini P.E.K.K.A Wizard Barbarian Barrel Lumberjack
Bandit Lumberjack Bats Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Barbarian Barrel Bandit
Mini P.E.K.K.A Bandit Lumberjack
Wizard Bats
Mini P.E.K.K.A Bats Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Barbarian Barrel Bandit
Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Wizard Bandit Lumberjack
Wizard
Bats Mini P.E.K.K.A Barbarian Barrel Lumberjack
Bats Mini P.E.K.K.A Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Bats
Wizard
Wizard Barbarian Barrel
Wizard Bandit
Bats Mini P.E.K.K.A Lumberjack
Wizard Barbarian Barrel Bandit
Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Bandit
Barbarian Barrel Bandit
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard Bandit
Wizard
Bats Barbarian Barrel Bandit
Wizard
Barbarian Barrel
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Bats
Bats
Barbarian Barrel Bandit

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