My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Inferno Tower Balloon Bandit
Barbarian Barrel
Inferno Tower Wizard Bandit
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Balloon Bandit
Fireball
Minion Horde Inferno Tower Wizard Balloon Bandit
Poison
Minion Horde Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Bandit
Rocket
Minion Horde Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Bandit Freeze Minion Horde Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Bandit Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze
Inferno Tower
Wizard
Tornado Balloon Bandit
Tornado
Wizard Freeze Balloon The Log
Freeze
Balloon Minion Horde Tornado
Balloon
Freeze Wizard Tornado The Log Bandit
The Log
Tornado Balloon Bandit
Bandit
Wizard Balloon The Log

Defense Synergies 2 11

Minion Horde
Inferno Tower Tornado Freeze The Log
Inferno Tower
The Log Minion Horde Tornado Bandit
Wizard
Tornado Freeze The Log Bandit
Tornado
Wizard Minion Horde Inferno Tower The Log
Freeze
Minion Horde Wizard
Balloon
The Log
Inferno Tower Minion Horde Wizard Tornado Bandit
Bandit
Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower The Log Bandit
Minion Horde Inferno Tower Tornado Freeze Bandit
Minion Horde Inferno Tower Bandit
Tornado The Log
Tornado Freeze The Log Bandit
Minion Horde Inferno Tower Tornado Wizard Freeze
Inferno Tower The Log Bandit
Minion Horde Inferno Tower Tornado
Tornado Minion Horde Inferno Tower Bandit
Minion Horde Wizard Tornado Freeze The Log Bandit
Minion Horde Inferno Tower Wizard Tornado
Minion Horde Inferno Tower Wizard Freeze The Log Bandit
Wizard Minion Horde Tornado Freeze The Log
Inferno Tower Minion Horde Bandit
Minion Horde Inferno Tower Tornado Freeze The Log Bandit
Minion Horde Wizard Inferno Tower Tornado
Minion Horde Wizard Tornado The Log Bandit
Wizard Tornado Freeze The Log Bandit
Inferno Tower Tornado
Wizard Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bandit
Bandit Wizard The Log
Bandit Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower Tornado The Log Bandit
Inferno Tower Minion Horde Bandit
Wizard Minion Horde Tornado Freeze
Minion Horde Inferno Tower Bandit
Inferno Tower Minion Horde
Minion Horde Freeze Inferno Tower Tornado The Log Bandit
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Tornado The Log
Minion Horde Inferno Tower Wizard Bandit
Wizard Minion Horde
Inferno Tower Minion Horde Tornado Freeze The Log
Minion Horde Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log Bandit
Tornado The Log Bandit
Minion Horde The Log Bandit
Freeze The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado Freeze
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado Freeze
The Log Wizard Tornado Bandit
Minion Horde Tornado
Minion Horde Wizard Tornado The Log Bandit
Wizard Tornado
The Log Bandit
Minion Horde Freeze Bandit
The Log
Minion Horde Wizard The Log Bandit
Minion Horde Wizard The Log Bandit
Tornado Freeze
Minion Horde
Wizard The Log Bandit
Wizard Tornado The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Minion Horde The Log
Tornado Freeze The Log Wizard
Minion Horde
The Log Wizard Tornado Bandit
Wizard Tornado The Log Bandit
Tornado The Log Bandit
Minion Horde Wizard Tornado
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard The Log Bandit
Minion Horde Freeze
Minion Horde
Wizard The Log
Minion Horde Freeze Bandit
Wizard Tornado
Freeze
The Log
Minion Horde Wizard
The Log Wizard
Tornado
Minion Horde
Minion Horde Tornado Freeze The Log
Tornado
Tornado Freeze The Log Bandit

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