Deck 4.0


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 problems 4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Witch Giant Skeleton Bandit Royal Ghost

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Bandit Royal Ghost

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Giant Skeleton Bandit Royal Ghost

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Giant Skeleton
Giant Snowball Bats Witch
Zap Bats Witch Bandit
Barbarian Barrel Witch Bandit
The Log Furnace Witch Bandit
Earthquake Furnace Witch
Arrows Bats Witch
Royal Delivery Bats
Fireball Furnace Wizard Witch
Poison Bats Furnace Wizard Witch
Lightning Valkyrie Furnace Wizard Witch
Rocket Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Royal Ghost

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Royal Ghost Valkyrie Furnace Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Bandit Royal Ghost Valkyrie

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Bandit Valkyrie Giant Skeleton
Valkyrie + Wizard Witch Giant Skeleton Bats
Furnace +
Wizard + Valkyrie Giant Skeleton Bandit
+ Valkyrie
+ Wizard Valkyrie Bats Royal Ghost
+ Bats Wizard
+ Giant Skeleton

Counters   32 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Furnace Wizard Witch Royal Ghost Bats
Valkyrie Wizard Witch Giant Skeleton Royal Ghost Furnace
Bandit
Wizard Witch Giant Skeleton Valkyrie Furnace Bats
Furnace Wizard Giant Skeleton Valkyrie
Furnace Wizard Witch
Valkyrie Royal Ghost Giant Skeleton Furnace Witch Wizard
Furnace Bats Witch Wizard
Valkyrie Witch Furnace Giant Skeleton Wizard
Witch Wizard Valkyrie Giant Skeleton
Wizard Witch Bats Furnace
Bandit Royal Ghost Valkyrie Wizard Witch
Valkyrie Wizard Witch
Valkyrie Bats Bandit Witch
Valkyrie Giant Skeleton Bandit Royal Ghost Bats
Furnace Bandit Witch Bats
Bats Valkyrie Wizard
Furnace Bandit Wizard Giant Skeleton Valkyrie Witch
Furnace Wizard Royal Ghost Bandit Witch
Furnace Bats Witch Wizard
Wizard Valkyrie Royal Ghost Witch Giant Skeleton
Bats
Witch
Furnace Witch Bats Valkyrie
Witch Furnace
Bandit Royal Ghost Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Royal Ghost Furnace
Furnace Witch Valkyrie
Giant Skeleton Valkyrie Wizard Furnace
Furnace Royal Ghost Wizard Valkyrie Witch
Wizard Bats Furnace Witch Valkyrie
Bats Furnace Royal Ghost Wizard Valkyrie
Wizard Valkyrie Witch Royal Ghost Furnace Bats
Wizard
Wizard Witch
Valkyrie Witch Wizard Bandit
Bandit Valkyrie Witch
Valkyrie Witch Bandit Giant Skeleton
Valkyrie Bandit Giant Skeleton Wizard Witch Furnace Royal Ghost
Wizard Witch Furnace Bats
Bandit Giant Skeleton Bats
Giant Skeleton Royal Ghost Bandit Valkyrie
Wizard
Bandit Royal Ghost Valkyrie Giant Skeleton
Valkyrie Royal Ghost Giant Skeleton Witch Bandit
Furnace Valkyrie Wizard Giant Skeleton
Witch Giant Skeleton Valkyrie
Furnace Bats Witch
Furnace Witch Bats
Royal Ghost Witch Valkyrie Bats Bandit
Bandit Royal Ghost Wizard Bats Valkyrie
Valkyrie Royal Ghost Giant Skeleton Witch Bandit Furnace Bats
Bandit Wizard Witch Bats Valkyrie
Wizard Witch Valkyrie Bandit Giant Skeleton
Giant Skeleton Valkyrie Royal Ghost
Wizard Bandit Furnace Valkyrie Witch Royal Ghost
Witch Wizard Bats
Valkyrie Wizard Witch Bandit
Valkyrie Royal Ghost Bandit
Furnace Wizard
Valkyrie Furnace Bats Witch Wizard
Furnace Valkyrie Witch Giant Skeleton
Bats Furnace Witch Wizard
Furnace Giant Skeleton Royal Ghost Valkyrie Bandit Bats Witch Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Valkyrie Wizard Witch Furnace Royal Ghost Bats
Wizard Bandit Royal Ghost Bats Witch Furnace
Wizard Furnace Witch Valkyrie Bats Bandit Royal Ghost
Wizard Bandit Royal Ghost Witch Valkyrie
Furnace Wizard Bats Witch
Wizard Royal Ghost Valkyrie Witch Furnace
Wizard Bandit Witch Royal Ghost Valkyrie
Bandit Bats Witch Valkyrie
Furnace Wizard Witch
Bandit Valkyrie Bats Royal Ghost
Valkyrie
Witch Bandit
Bandit Witch Furnace
Bats Giant Skeleton Furnace Witch
Royal Ghost Giant Skeleton Bats Bandit Valkyrie
Witch Bandit Valkyrie Royal Ghost