My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit
Giant Snowball
Hog Rider Witch Balloon
Zap
Witch Balloon Bandit
Barbarian Barrel
Wizard Witch Bandit
The Log
Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Balloon Bandit
Fireball
Hog Rider Wizard Witch Balloon Bandit
Poison
Wizard Witch Balloon
Lightning
Wizard Witch Balloon Bandit
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Hog Rider Freeze Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Hog Rider Freeze

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze Wizard Tornado Witch Balloon Bandit Mega Knight
Wizard
Tornado Hog Rider Balloon Bandit Mega Knight
Tornado
Wizard Hog Rider Freeze Witch Balloon Mega Knight
Freeze
Hog Rider Balloon Tornado
Witch
Hog Rider Tornado Bandit Mega Knight
Balloon
Freeze Hog Rider Wizard Tornado Bandit Mega Knight
Bandit
Hog Rider Wizard Witch Balloon Mega Knight
Mega Knight
Hog Rider Wizard Tornado Witch Balloon Bandit

Defense Synergies 1 9

Hog Rider
Wizard
Tornado Freeze Bandit Mega Knight
Tornado
Wizard Witch Mega Knight
Freeze
Wizard Mega Knight
Witch
Tornado Bandit Mega Knight
Balloon
Bandit
Wizard Witch Mega Knight
Mega Knight
Wizard Tornado Freeze Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Witch Bandit Mega Knight
Tornado Witch Mega Knight Freeze Bandit
Witch Bandit Mega Knight
Tornado Mega Knight
Tornado Freeze Bandit Mega Knight
Tornado Wizard Freeze Witch
Bandit Mega Knight
Witch Tornado
Tornado Bandit Mega Knight
Witch Wizard Tornado Freeze Bandit Mega Knight
Wizard Tornado Witch
Mega Knight Wizard Freeze Witch Bandit
Wizard Mega Knight Tornado Freeze Witch
Bandit Mega Knight
Tornado Freeze Bandit Mega Knight
Wizard Mega Knight Tornado Witch
Mega Knight Wizard Tornado Witch Bandit
Wizard Tornado Freeze Witch Bandit Mega Knight
Tornado
Wizard Mega Knight Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Bandit Wizard Mega Knight
Bandit Mega Knight Witch
Mega Knight Tornado Bandit
Witch Bandit Mega Knight
Wizard Tornado Freeze Witch
Witch Bandit
Mega Knight
Freeze Mega Knight Tornado Witch Bandit
Witch
Mega Knight Witch
Mega Knight Tornado
Mega Knight Wizard Witch Bandit
Wizard Witch Mega Knight
Witch Tornado Freeze
Mega Knight Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Tornado Bandit
Bandit
Freeze
Wizard Mega Knight
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado Bandit
Tornado
Wizard Tornado Bandit
Wizard Tornado
Bandit
Freeze Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Tornado Freeze
Wizard Bandit Mega Knight
Wizard Tornado Witch Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Freeze Wizard Witch Mega Knight
Witch
Wizard Tornado Witch Bandit
Wizard Tornado Witch Bandit Mega Knight
Tornado Bandit
Wizard Tornado Witch
Wizard Freeze Witch
Wizard Bandit Mega Knight
Freeze
Mega Knight
Wizard
Freeze Witch Bandit
Wizard Tornado Witch
Freeze
Wizard Mega Knight
Wizard
Tornado
Mega Knight
Tornado Freeze Witch
Tornado Witch
Tornado Freeze Witch Bandit Mega Knight

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