My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton Miner
Giant Snowball
Minion Horde Baby Dragon Witch Balloon Miner
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Baby Dragon Witch Balloon Giant Skeleton Miner
Fireball
Minion Horde Wizard Baby Dragon Witch Balloon
Poison
Minion Horde Wizard Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Baby Dragon Minion Horde Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Miner Baby Dragon Minion Horde

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Giant Skeleton
Wizard
Balloon Giant Skeleton Miner
Baby Dragon
Witch Balloon Giant Skeleton Miner
Witch
Baby Dragon Giant Skeleton Miner
Balloon
Miner Wizard Baby Dragon Giant Skeleton The Log
Giant Skeleton
Minion Horde Wizard Baby Dragon Witch Balloon The Log Miner
The Log
Balloon Giant Skeleton Miner
Miner
Minion Horde Balloon Wizard Baby Dragon Witch Giant Skeleton The Log

Defense Synergies 0 10

Minion Horde
The Log
Wizard
Giant Skeleton The Log
Baby Dragon
Witch Giant Skeleton The Log
Witch
Baby Dragon Giant Skeleton The Log
Balloon
Giant Skeleton
Wizard Baby Dragon Witch The Log
The Log
Minion Horde Wizard Baby Dragon Witch Giant Skeleton Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon The Log
Minion Horde Witch The Log
Minion Horde Witch Giant Skeleton
Minion Horde Witch
Giant Skeleton The Log
The Log Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton The Log
Minion Horde Witch
Minion Horde Giant Skeleton Miner
Minion Horde Witch Wizard Baby Dragon Giant Skeleton The Log
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch Giant Skeleton The Log
Wizard Minion Horde Baby Dragon Witch The Log
Minion Horde
Minion Horde The Log
Minion Horde Wizard Witch
Minion Horde Wizard Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Giant Skeleton
Wizard Minion Horde Baby Dragon Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Wizard Baby Dragon The Log Miner
Giant Skeleton Minion Horde Witch The Log
Giant Skeleton Minion Horde The Log
Giant Skeleton Minion Horde Witch
Wizard Minion Horde Baby Dragon Witch
Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Baby Dragon Witch The Log
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Minion Horde Wizard Witch
Wizard Minion Horde Baby Dragon Witch
Witch Minion Horde Baby Dragon Giant Skeleton The Log
Minion Horde Wizard Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Miner
Minion Horde Baby Dragon Giant Skeleton The Log Miner
Giant Skeleton The Log
Wizard Minion Horde Baby Dragon The Log
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Minion Horde
Miner Minion Horde Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log Miner
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Wizard Baby Dragon Witch The Log
Minion Horde Wizard Baby Dragon The Log
Minion Horde
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch The Log Miner
Minion Horde Baby Dragon Giant Skeleton The Log
Wizard
The Log
Minion Horde Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Minion Horde Witch
The Log Miner Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log Miner
Miner Baby Dragon The Log
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log Miner
Minion Horde
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Witch
Wizard Baby Dragon Witch
The Log
Miner Minion Horde Wizard Baby Dragon
The Log Wizard Baby Dragon
Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Witch Giant Skeleton The Log
Witch
Baby Dragon Witch Giant Skeleton The Log Miner

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