My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Battle Ram Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram
Giant Snowball
Spear Goblins Bats Battle Ram Baby Dragon
Zap
Spear Goblins Bats Battle Ram
Barbarian Barrel
Spear Goblins Valkyrie Battle Ram Wizard
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Valkyrie Battle Ram Wizard Baby Dragon
Fireball
Battle Ram Wizard Baby Dragon
Poison
Spear Goblins Bats Wizard
Lightning
Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Battle Ram Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Valkyrie Battle Ram Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Battle Ram Baby Dragon Mega Knight
Bats
Valkyrie Mega Knight Zap Battle Ram Baby Dragon
Zap
Battle Ram Spear Goblins Bats Valkyrie Baby Dragon Mega Knight
Valkyrie
Spear Goblins Bats Zap Battle Ram Wizard Baby Dragon
Battle Ram
Zap Spear Goblins Bats Valkyrie Baby Dragon
Wizard
Valkyrie Mega Knight
Baby Dragon
Spear Goblins Bats Zap Valkyrie Battle Ram Mega Knight
Mega Knight
Bats Spear Goblins Zap Wizard Baby Dragon

Defense Synergies 1 15

Spear Goblins
Bats Zap Valkyrie Baby Dragon Mega Knight
Bats
Spear Goblins Zap Valkyrie Baby Dragon Mega Knight
Zap
Mega Knight Spear Goblins Bats Valkyrie Baby Dragon
Valkyrie
Spear Goblins Bats Zap Wizard Baby Dragon
Battle Ram
Wizard
Valkyrie Mega Knight
Baby Dragon
Spear Goblins Bats Zap Valkyrie Mega Knight
Mega Knight
Zap Spear Goblins Bats Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Wizard Baby Dragon
Bats Zap Valkyrie Mega Knight
Mega Knight Bats Valkyrie
Bats Valkyrie Mega Knight
Valkyrie Mega Knight
Spear Goblins Bats Zap Valkyrie Baby Dragon Mega Knight
Bats Spear Goblins Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Spear Goblins Valkyrie Mega Knight
Bats Valkyrie Spear Goblins Zap Wizard Baby Dragon Mega Knight
Spear Goblins Bats Zap Wizard Baby Dragon
Mega Knight Bats Zap Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Zap Baby Dragon
Mega Knight
Zap Mega Knight
Wizard Mega Knight Bats Valkyrie
Mega Knight Spear Goblins Bats Zap Valkyrie Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Spear Goblins Bats Mega Knight
Valkyrie Wizard Mega Knight Spear Goblins Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Zap
Zap Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Spear Goblins Bats Zap Valkyrie
Valkyrie Mega Knight Bats Zap
Valkyrie Mega Knight
Wizard Bats Zap Baby Dragon
Spear Goblins Bats Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Spear Goblins Bats Valkyrie Baby Dragon
Mega Knight Bats Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon Mega Knight
Spear Goblins Bats Zap Valkyrie Baby Dragon
Bats Valkyrie Mega Knight Zap Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Spear Goblins Bats Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Bats
Zap Wizard Baby Dragon Mega Knight
Zap Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Wizard Baby Dragon
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Bats
Zap Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon Mega Knight

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