My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Executioner Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon Witch Executioner Giant Skeleton Lumberjack
Fireball
Wizard Baby Dragon Witch Executioner Lumberjack
Poison
Wizard Witch Executioner
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Executioner Lumberjack
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Baby Dragon Lumberjack Wizard Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Baby Dragon Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon Giant Skeleton Lumberjack
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Baby Dragon
Fireball Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Executioner
Giant Skeleton
Mini P.E.K.K.A Wizard Baby Dragon Witch Lumberjack
Lumberjack
Mini P.E.K.K.A Wizard Baby Dragon Witch Giant Skeleton

Defense Synergies 0 16

Fireball
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fireball Wizard Baby Dragon Witch Executioner
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Baby Dragon
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Witch
Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack
Executioner
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Wizard Baby Dragon Witch Executioner Lumberjack
Lumberjack
Fireball Wizard Baby Dragon Witch Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Executioner
Mini P.E.K.K.A Lumberjack Witch Executioner
Mini P.E.K.K.A Witch Lumberjack Executioner Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack
Fireball Mini P.E.K.K.A Giant Skeleton Lumberjack
Fireball Baby Dragon Executioner Lumberjack
Fireball Wizard Baby Dragon Witch Executioner
Fireball Baby Dragon Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch Executioner Fireball Wizard Baby Dragon Giant Skeleton Lumberjack
Executioner Fireball Wizard Baby Dragon Witch
Mini P.E.K.K.A Lumberjack Fireball Wizard Witch Giant Skeleton
Fireball Wizard Executioner Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Wizard Fireball Mini P.E.K.K.A Witch Executioner Lumberjack
Fireball Wizard Baby Dragon Witch Executioner Lumberjack
Wizard Baby Dragon Witch Executioner Fireball Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Fireball Mini P.E.K.K.A Baby Dragon Witch Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Witch Giant Skeleton
Fireball Mini P.E.K.K.A Wizard Baby Dragon Executioner Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack Fireball
Giant Skeleton Mini P.E.K.K.A Witch Executioner Lumberjack
Fireball Wizard Executioner Baby Dragon Witch
Mini P.E.K.K.A Fireball Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Wizard Witch Executioner Lumberjack
Wizard Fireball Baby Dragon Witch Executioner
Witch Fireball Mini P.E.K.K.A Baby Dragon Executioner Giant Skeleton Lumberjack
Executioner Fireball Mini P.E.K.K.A Wizard Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon Executioner
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Executioner Baby Dragon
Fireball Wizard Executioner Baby Dragon Witch
Wizard Baby Dragon Witch Executioner
Fireball Wizard Baby Dragon Executioner
Fireball Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Wizard
Fireball Wizard Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Executioner
Fireball Wizard Baby Dragon Executioner
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon Executioner
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Executioner
Witch
Fireball Wizard Baby Dragon Witch Executioner
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Executioner
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Witch
Fireball Wizard Baby Dragon Witch Executioner
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon Executioner Lumberjack
Fireball Wizard Baby Dragon Executioner
Fireball Giant Skeleton
Executioner
Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch Executioner
Fireball Baby Dragon Witch Executioner Giant Skeleton

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