My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Inferno Dragon Sparky
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Sparky
The Log
Goblin Gang Elite Barbarians Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Inferno Dragon Sparky
Fireball
Goblin Gang Elite Barbarians Wizard Inferno Dragon Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Elite Barbarians Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Inferno Dragon Giant Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Inferno Dragon

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Sparky
Arrows
Zap Elite Barbarians Giant Sparky
Goblin Gang
Giant Sparky
Elite Barbarians
Zap Arrows Wizard Sparky
Giant
Zap Arrows Sparky Goblin Gang Wizard
Wizard
Elite Barbarians Giant Sparky
Inferno Dragon
Sparky
Zap Arrows Giant Goblin Gang Elite Barbarians Wizard

Defense Synergies 0 9

Zap
Arrows Goblin Gang Elite Barbarians Inferno Dragon Sparky
Arrows
Zap Sparky
Goblin Gang
Zap Inferno Dragon Sparky
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians
Inferno Dragon
Zap Goblin Gang
Sparky
Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Elite Barbarians Inferno Dragon Sparky Zap Goblin Gang
Goblin Gang Sparky Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Goblin Gang
Arrows Elite Barbarians Sparky
Arrows Goblin Gang Zap
Inferno Dragon Zap Arrows Goblin Gang Wizard
Zap Arrows Sparky
Inferno Dragon Sparky Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Sparky
Goblin Gang Zap Arrows Wizard
Arrows Inferno Dragon Zap Goblin Gang Wizard
Sparky Zap Goblin Gang Elite Barbarians Wizard
Wizard Sparky Zap Arrows Goblin Gang
Elite Barbarians Inferno Dragon Sparky Goblin Gang
Zap Goblin Gang Elite Barbarians Inferno Dragon Sparky
Wizard Sparky Arrows Goblin Gang Elite Barbarians
Arrows Zap Goblin Gang Elite Barbarians Wizard
Zap Arrows Wizard Inferno Dragon
Sparky Elite Barbarians Inferno Dragon
Goblin Gang Wizard Arrows Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Sparky
Zap Arrows Goblin Gang Elite Barbarians Wizard Inferno Dragon
Goblin Gang Zap Elite Barbarians Sparky
Goblin Gang Zap Elite Barbarians Sparky
Goblin Gang Elite Barbarians Inferno Dragon Sparky
Arrows Wizard Zap Goblin Gang
Goblin Gang Sparky Elite Barbarians
Elite Barbarians Inferno Dragon Sparky
Zap Elite Barbarians Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Sparky
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Elite Barbarians Sparky Zap Inferno Dragon
Arrows Zap Elite Barbarians Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Zap
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang Elite Barbarians Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Elite Barbarians Sparky
Arrows
Zap Arrows Elite Barbarians Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky
Inferno Dragon
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Elite Barbarians Zap Arrows Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Sparky
Arrows Wizard Sparky
Zap Goblin Gang
Zap Arrows Wizard
Arrows
Goblin Gang Wizard Sparky
Arrows Zap Wizard
Zap Arrows Sparky
Elite Barbarians Sparky
Zap Goblin Gang Elite Barbarians Sparky
Zap
Zap Sparky

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