My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elixir Golem Giant Skeleton
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Witch Giant Skeleton Electro Wizard
The Log
Goblin Gang Royal Giant Elixir Golem Witch Giant Skeleton
Earthquake
Goblin Gang Elixir Golem Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Witch Giant Skeleton Electro Wizard
Fireball
Goblin Gang Elixir Golem Witch Electro Wizard
Poison
Goblin Gang Elixir Golem Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Valkyrie Electro Wizard Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Elixir Golem Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elixir Golem Giant Skeleton
Goblin Gang
Royal Giant Elixir Golem Valkyrie Giant Skeleton
Royal Giant
Arrows Goblin Gang Witch Giant Skeleton Electro Wizard
Elixir Golem
Arrows Goblin Gang Witch
Valkyrie
Goblin Gang Witch Giant Skeleton Electro Wizard
Witch
Royal Giant Elixir Golem Valkyrie Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Royal Giant Valkyrie Witch Electro Wizard
Electro Wizard
Royal Giant Valkyrie Giant Skeleton

Defense Synergies 0 10

Arrows
Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton Electro Wizard
Royal Giant
Elixir Golem
Valkyrie
Arrows Goblin Gang Witch Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Goblin Gang Witch Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Witch Valkyrie Giant Skeleton Electro Wizard
Witch Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Goblin Gang Valkyrie Electro Wizard
Electro Wizard Arrows Goblin Gang Witch
Arrows Valkyrie Giant Skeleton Electro Wizard
Witch Goblin Gang
Goblin Gang Valkyrie Giant Skeleton Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Arrows Giant Skeleton
Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Arrows Goblin Gang Valkyrie Witch Electro Wizard
Arrows Goblin Gang Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Arrows Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie
Goblin Gang Giant Skeleton Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Valkyrie Witch
Arrows Goblin Gang Witch Electro Wizard
Goblin Gang Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Electro Wizard Valkyrie Giant Skeleton
Arrows Valkyrie Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Goblin Gang Witch
Arrows Witch Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Goblin Gang Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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