My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Barbarians Elite Barbarians Furnace Witch Electro Wizard
The Log
Barbarians Elite Barbarians Furnace Witch
Earthquake
Barbarians Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Barbarians Elite Barbarians Witch Electro Wizard
Fireball
Barbarians Elite Barbarians Furnace Witch Electro Wizard
Poison
Barbarians Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard
Rocket
Barbarians Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Furnace Electro Wizard Barbarians Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Furnace

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Furnace Witch
Barbarians
Elite Barbarians
Zap Rage Fireball Furnace
Fireball
Zap Elite Barbarians Electro Wizard
Furnace
Zap Elite Barbarians
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Zap
Electro Wizard
Zap Fireball Rage

Defense Synergies 2 8

Zap
Fireball Electro Wizard Barbarians Elite Barbarians Furnace Witch
Barbarians
Zap Furnace
Elite Barbarians
Zap
Fireball
Zap Electro Wizard
Furnace
Zap Barbarians Electro Wizard
Rage
Witch
Zap Electro Wizard
Electro Wizard
Zap Fireball Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Barbarians Elite Barbarians Zap Furnace Witch Electro Wizard
Barbarians Furnace Witch Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Witch Furnace Electro Wizard
Barbarians Elite Barbarians Fireball
Fireball Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Fireball Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Witch Elite Barbarians Furnace
Elite Barbarians Barbarians Electro Wizard
Barbarians Witch Electro Wizard Zap Fireball Furnace
Zap Fireball Furnace Witch Electro Wizard
Barbarians Furnace Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Barbarians Furnace Witch Electro Wizard
Barbarians Elite Barbarians Furnace Electro Wizard
Barbarians Zap Elite Barbarians Fireball Furnace Electro Wizard
Barbarians Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Zap Barbarians Elite Barbarians Furnace Witch Electro Wizard
Zap Furnace Witch Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians
Barbarians Zap Elite Barbarians Furnace Witch Electro Wizard
Zap Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Witch
Fireball Furnace Zap Witch Electro Wizard
Barbarians Elite Barbarians Fireball Furnace Witch Electro Wizard
Barbarians Elite Barbarians
Zap Electro Wizard Barbarians Elite Barbarians Fireball Witch
Witch Barbarians
Barbarians Elite Barbarians Witch
Zap Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Fireball Witch
Barbarians Fireball Furnace Witch
Barbarians Elite Barbarians Witch Electro Wizard Zap Fireball Furnace
Zap Barbarians Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Fireball Zap Furnace
Fireball Zap Furnace Witch
Furnace Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball
Zap Fireball Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Furnace Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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