My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Witch Cannon Cart Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Cannon Cart
Giant Snowball
Skeletons Hog Rider Baby Dragon Witch
Zap
Skeletons Witch Cannon Cart Goblin Giant
Barbarian Barrel
Skeletons Witch Cannon Cart Electro Wizard
The Log
Skeletons Hog Rider Witch Cannon Cart
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Hog Rider Baby Dragon Witch Cannon Cart Electro Wizard
Fireball
Hog Rider Baby Dragon Witch Cannon Cart Electro Wizard
Poison
Witch Electro Wizard
Lightning
Baby Dragon Witch Cannon Cart Electro Wizard
Rocket
Hog Rider Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Hog Rider Baby Dragon Electro Wizard Witch Cannon Cart Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Hog Rider Baby Dragon Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Lightning Baby Dragon Witch Cannon Cart Electro Wizard
Baby Dragon
Hog Rider Witch Cannon Cart Lightning Goblin Giant Electro Wizard
Witch
Hog Rider Baby Dragon Cannon Cart Goblin Giant
Cannon Cart
Hog Rider Baby Dragon Witch Lightning Electro Wizard
Lightning
Hog Rider Baby Dragon Cannon Cart Goblin Giant
Goblin Giant
Baby Dragon Witch Lightning Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Cannon Cart Goblin Giant

Defense Synergies 0 10

Skeletons
Baby Dragon Witch Cannon Cart Electro Wizard
Hog Rider
Baby Dragon
Skeletons Witch Cannon Cart
Witch
Skeletons Baby Dragon Cannon Cart Electro Wizard
Cannon Cart
Skeletons Baby Dragon Witch Electro Wizard
Lightning
Goblin Giant
Electro Wizard
Electro Wizard
Skeletons Witch Cannon Cart Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Baby Dragon Goblin Giant Electro Wizard
Skeletons Witch Cannon Cart Electro Wizard
Witch Skeletons Cannon Cart Lightning Electro Wizard
Witch Skeletons Cannon Cart Electro Wizard
Lightning
Skeletons Baby Dragon Cannon Cart Electro Wizard
Lightning Electro Wizard Baby Dragon Witch
Lightning Baby Dragon Cannon Cart Goblin Giant Electro Wizard
Witch Skeletons
Skeletons Cannon Cart Electro Wizard
Witch Electro Wizard Skeletons Baby Dragon Cannon Cart Goblin Giant
Baby Dragon Witch Electro Wizard
Skeletons Witch Cannon Cart Lightning Electro Wizard
Baby Dragon Witch Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Lightning Electro Wizard
Skeletons Witch Cannon Cart Electro Wizard
Baby Dragon Witch Cannon Cart Electro Wizard
Baby Dragon Witch Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Baby Dragon Witch Cannon Cart Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Cannon Cart Electro Wizard
Electro Wizard Baby Dragon Cannon Cart Lightning
Skeletons Witch Cannon Cart Lightning Goblin Giant Electro Wizard
Lightning Cannon Cart Goblin Giant Electro Wizard
Skeletons Witch Cannon Cart Goblin Giant
Skeletons Baby Dragon Witch Goblin Giant Electro Wizard
Skeletons Witch Cannon Cart Lightning Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Lightning Electro Wizard Skeletons Baby Dragon Witch Cannon Cart
Witch Skeletons Goblin Giant
Witch Cannon Cart
Lightning Goblin Giant Electro Wizard
Cannon Cart Lightning Skeletons Witch Goblin Giant
Baby Dragon Witch Cannon Cart
Witch Electro Wizard Skeletons Baby Dragon Cannon Cart Lightning Goblin Giant
Baby Dragon Witch Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Electro Wizard
Lightning Baby Dragon Cannon Cart Goblin Giant
Cannon Cart Lightning
Baby Dragon
Baby Dragon Witch Goblin Giant
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Electro Wizard
Lightning Cannon Cart Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Witch Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning
Lightning
Lightning Baby Dragon Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Cannon Cart
Baby Dragon Witch
Witch
Baby Dragon Witch Lightning Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Baby Dragon Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Witch Cannon Cart
Lightning Baby Dragon Witch Electro Wizard
Lightning Baby Dragon Cannon Cart Electro Wizard
Baby Dragon Lightning
Lightning
Cannon Cart
Baby Dragon Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Baby Dragon Witch Cannon Cart Goblin Giant Electro Wizard

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