My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Goblin Cage Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Dark Prince Witch
Barbarian Barrel
Goblin Gang Goblin Cage Dark Prince Witch Electro Wizard
The Log
Goblin Gang Royal Giant Goblin Cage Dark Prince Witch
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Goblin Cage Dark Prince Witch Electro Wizard
Fireball
Goblin Gang Goblin Cage Witch Electro Wizard
Poison
Goblin Gang Goblin Cage Witch Electro Wizard
Lightning
Ice Golem Goblin Cage Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Goblin Gang Goblin Cage Dark Prince Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Goblin Gang Goblin Cage

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Ice Golem Goblin Cage Dark Prince Witch Electro Wizard
Goblin Gang
Ice Golem Royal Giant Goblin Cage Dark Prince
Royal Giant
Giant Snowball Goblin Gang Ice Golem Dark Prince Witch Electro Wizard
Ice Golem
Goblin Gang Giant Snowball Royal Giant Witch Electro Wizard
Goblin Cage
Giant Snowball Goblin Gang Dark Prince Witch
Dark Prince
Giant Snowball Goblin Gang Royal Giant Goblin Cage Witch Electro Wizard
Witch
Giant Snowball Royal Giant Ice Golem Goblin Cage Dark Prince
Electro Wizard
Giant Snowball Royal Giant Ice Golem Dark Prince

Defense Synergies 1 16

Giant Snowball
Goblin Gang Ice Golem Goblin Cage Dark Prince Witch Electro Wizard
Goblin Gang
Giant Snowball Ice Golem Goblin Cage Dark Prince Electro Wizard
Royal Giant
Ice Golem
Giant Snowball Goblin Gang Witch Electro Wizard
Goblin Cage
Giant Snowball Goblin Gang Witch Electro Wizard
Dark Prince
Giant Snowball Goblin Gang Witch Electro Wizard
Witch
Giant Snowball Ice Golem Goblin Cage Dark Prince Electro Wizard
Electro Wizard
Giant Snowball Goblin Gang Ice Golem Goblin Cage Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Dark Prince Witch Electro Wizard
Goblin Gang Goblin Cage Witch Giant Snowball Dark Prince Electro Wizard
Goblin Cage Witch Goblin Gang Dark Prince Electro Wizard
Goblin Cage Dark Prince
Goblin Gang Giant Snowball Dark Prince Electro Wizard
Giant Snowball Electro Wizard Goblin Gang Goblin Cage Witch
Ice Golem Goblin Cage Electro Wizard
Witch Goblin Gang Goblin Cage
Goblin Gang Giant Snowball Ice Golem Dark Prince Electro Wizard
Goblin Gang Witch Electro Wizard Giant Snowball Ice Golem Dark Prince
Giant Snowball Goblin Gang Witch Electro Wizard
Goblin Cage Giant Snowball Goblin Gang Dark Prince Witch Electro Wizard
Giant Snowball Goblin Gang Goblin Cage Dark Prince Witch Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Giant Snowball Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Dark Prince Witch Electro Wizard
Goblin Cage Giant Snowball Goblin Gang Dark Prince Witch Electro Wizard
Giant Snowball Goblin Cage Witch Ice Golem Dark Prince Electro Wizard
Goblin Cage Electro Wizard
Goblin Gang Dark Prince Giant Snowball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Ice Golem Goblin Cage Dark Prince Witch Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Ice Golem
Goblin Gang Ice Golem Goblin Cage Dark Prince Witch Electro Wizard
Goblin Gang Dark Prince Ice Golem Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Dark Prince Witch
Giant Snowball Goblin Gang Ice Golem Witch Electro Wizard
Goblin Gang Dark Prince Ice Golem Goblin Cage Witch Electro Wizard
Goblin Cage Dark Prince
Goblin Cage Electro Wizard Giant Snowball Ice Golem Dark Prince Witch
Witch Goblin Gang Goblin Cage
Goblin Cage Dark Prince Witch
Giant Snowball Goblin Cage Dark Prince Electro Wizard
Dark Prince Goblin Gang Ice Golem Goblin Cage Witch
Goblin Cage Witch
Goblin Gang Witch Electro Wizard Ice Golem Goblin Cage Dark Prince
Giant Snowball Ice Golem Goblin Cage Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Electro Wizard
Ice Golem Dark Prince
Giant Snowball Dark Prince
Giant Snowball Ice Golem Witch
Witch
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Goblin Gang Electro Wizard
Dark Prince Electro Wizard
Giant Snowball
Giant Snowball Ice Golem
Giant Snowball Ice Golem
Giant Snowball Witch
Giant Snowball
Giant Snowball Dark Prince Electro Wizard
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Dark Prince Witch
Witch
Giant Snowball Witch Electro Wizard
Giant Snowball Witch
Giant Snowball Ice Golem Witch Electro Wizard
Electro Wizard Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Goblin Gang Dark Prince Witch
Giant Snowball Witch Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Giant Snowball Ice Golem
Giant Snowball
Dark Prince
Giant Snowball Goblin Gang Witch Electro Wizard
Giant Snowball Witch Electro Wizard
Giant Snowball Dark Prince Witch Electro Wizard

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