My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Witch Bowler Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Witch
Zap
Archers Witch
Barbarian Barrel
Archers Elixir Golem Witch Electro Wizard Magic Archer
The Log
Archers Elixir Golem Witch
Earthquake
Archers Elixir Golem Witch
Arrows
Archers Witch
Royal Delivery
Archers Elixir Golem Witch Bowler Electro Wizard Magic Archer
Fireball
Archers Elixir Golem Witch Bowler Electro Wizard Magic Archer
Poison
Archers Elixir Golem Witch Electro Wizard Magic Archer
Lightning
Witch Bowler Electro Wizard Magic Archer
Rocket
Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Elixir Golem Electro Wizard Magic Archer Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Elixir Golem Electro Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Bowler Mega Knight
Elixir Golem
Archers Witch Bowler The Log Magic Archer
Witch
Elixir Golem Bowler Mega Knight
Bowler
Archers Elixir Golem Witch The Log Electro Wizard Magic Archer
The Log
Elixir Golem Bowler Magic Archer Mega Knight
Electro Wizard
Bowler Magic Archer Mega Knight
Magic Archer
Elixir Golem Bowler The Log Electro Wizard Mega Knight
Mega Knight
Archers Witch The Log Electro Wizard Magic Archer

Defense Synergies 1 16

Archers
Witch Bowler The Log Electro Wizard Mega Knight
Elixir Golem
Witch
Archers Bowler The Log Electro Wizard Mega Knight
Bowler
The Log Archers Witch Electro Wizard
The Log
Bowler Archers Witch Electro Wizard Magic Archer Mega Knight
Electro Wizard
Archers Witch Bowler The Log Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Archers Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Electro Wizard Magic Archer
Witch The Log Electro Wizard Mega Knight
Witch Bowler Mega Knight Archers Electro Wizard
Witch Bowler Electro Wizard Mega Knight
Bowler The Log Mega Knight
Bowler The Log Archers Electro Wizard Magic Archer Mega Knight
Electro Wizard Archers Witch Magic Archer
Bowler The Log Electro Wizard Magic Archer Mega Knight
Witch
Archers Bowler Electro Wizard Mega Knight
Archers Witch Electro Wizard Bowler The Log Magic Archer Mega Knight
Archers Witch Electro Wizard Magic Archer
Bowler Mega Knight Witch The Log Electro Wizard
Bowler Mega Knight Witch The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
Bowler The Log Electro Wizard Mega Knight
Mega Knight Witch Bowler Electro Wizard
Mega Knight Archers Witch Bowler The Log Electro Wizard Magic Archer
Witch The Log Archers Bowler Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bowler Mega Knight Archers Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch Bowler Electro Wizard
Electro Wizard Archers Bowler The Log Magic Archer Mega Knight
Mega Knight Witch Bowler The Log Electro Wizard
Bowler Mega Knight The Log Electro Wizard
Witch Bowler Mega Knight
Archers Witch Electro Wizard Magic Archer
Archers Witch Bowler Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch The Log Magic Archer
Witch
Mega Knight Witch Bowler
Mega Knight Bowler The Log Electro Wizard
Bowler Mega Knight Witch
Archers Witch Bowler Magic Archer Mega Knight
Witch Electro Wizard Archers Bowler The Log Magic Archer
Bowler Mega Knight Archers Witch The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Bowler The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Bowler The Log Magic Archer Mega Knight
Witch Magic Archer
Archers Witch Bowler The Log Magic Archer
The Log Bowler Magic Archer
The Log
Bowler Electro Wizard
Bowler The Log Electro Wizard Magic Archer
Archers Magic Archer
Bowler The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch Bowler The Log Magic Archer
Magic Archer Bowler The Log Mega Knight
Archers Bowler The Log Electro Wizard Magic Archer Mega Knight
Witch Bowler The Log Magic Archer Mega Knight
Bowler The Log Magic Archer Mega Knight
Bowler The Log
The Log
The Log Witch Bowler Magic Archer Mega Knight
Witch
The Log Witch Bowler Electro Wizard Magic Archer
Witch Bowler The Log Magic Archer Mega Knight
The Log Magic Archer
Archers Witch Electro Wizard Magic Archer
Electro Wizard Witch
Bowler
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Bowler The Log Magic Archer
Electro Wizard Archers Witch Magic Archer
Archers Witch Electro Wizard Magic Archer
The Log
Bowler Electro Wizard Magic Archer Mega Knight
The Log Bowler Magic Archer
Mega Knight
Witch Bowler The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Bowler The Log Electro Wizard Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: