My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Freeze Electro Wizard Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Freeze Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elite Barbarians
Rage Wizard Lumberjack
Wizard
Elite Barbarians Rage Lumberjack
Rage
Elite Barbarians Witch Wizard Electro Wizard
Freeze
Witch
Rage Lumberjack
Electro Wizard
Rage Lumberjack
Lumberjack
Elite Barbarians Wizard Witch Electro Wizard

Defense Synergies 0 11

Goblin Gang
Electro Wizard Lumberjack
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze Electro Wizard Lumberjack
Rage
Freeze
Wizard Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Wizard Freeze Witch Lumberjack
Lumberjack
Goblin Gang Wizard Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians Lumberjack Goblin Gang Witch Electro Wizard
Goblin Gang Witch Lumberjack Elite Barbarians Freeze Electro Wizard
Elite Barbarians Witch Lumberjack Goblin Gang Electro Wizard
Elite Barbarians Lumberjack
Goblin Gang Freeze Electro Wizard Lumberjack
Electro Wizard Goblin Gang Wizard Freeze Witch
Electro Wizard
Witch Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Goblin Gang Witch Electro Wizard Wizard Freeze Lumberjack
Goblin Gang Wizard Witch Electro Wizard
Lumberjack Goblin Gang Elite Barbarians Wizard Freeze Witch Electro Wizard
Wizard Goblin Gang Freeze Witch Electro Wizard Lumberjack
Elite Barbarians Goblin Gang Electro Wizard Lumberjack
Goblin Gang Elite Barbarians Freeze Electro Wizard Lumberjack
Wizard Goblin Gang Elite Barbarians Witch Electro Wizard Lumberjack
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Wizard Freeze Witch Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Goblin Gang Wizard Elite Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Witch Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Lumberjack Elite Barbarians Witch Electro Wizard
Goblin Gang Lumberjack Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Witch Lumberjack
Wizard Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Elite Barbarians Witch Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Freeze Electro Wizard Elite Barbarians Witch
Witch Goblin Gang
Elite Barbarians Witch Lumberjack
Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Wizard Witch Lumberjack
Wizard Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Freeze Lumberjack
Elite Barbarians Wizard Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Wizard
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Elite Barbarians
Freeze
Elite Barbarians
Wizard Witch
Wizard
Freeze
Wizard Electro Wizard
Wizard Witch
Wizard
Freeze Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Elite Barbarians Wizard Witch Electro Wizard
Electro Wizard Wizard Freeze Witch
Elite Barbarians
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Goblin Gang Freeze Witch
Wizard Witch Electro Wizard
Freeze
Goblin Gang Wizard Electro Wizard Lumberjack
Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: