My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Minion Horde Elite Barbarians Hog Rider Wizard Witch
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Hog Rider Minion Horde Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Knight Hog Rider Minion Horde

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Minion Horde Elite Barbarians Wizard Witch
Minion Horde
Rage Knight Hog Rider
Elite Barbarians
Rage Knight Hog Rider Wizard
Hog Rider
Knight Rage Minion Horde Elite Barbarians Wizard Rocket Witch
Wizard
Knight Elite Barbarians Hog Rider Rage
Rocket
Hog Rider
Rage
Minion Horde Elite Barbarians Hog Rider Witch Wizard
Witch
Rage Knight Hog Rider

Defense Synergies 0 4

Knight
Minion Horde Wizard Witch
Minion Horde
Knight
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Elite Barbarians
Rocket
Rage
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Wizard
Minion Horde Elite Barbarians Knight Witch
Minion Horde Rocket Witch Knight Elite Barbarians
Minion Horde Elite Barbarians Witch Knight
Elite Barbarians Rocket
Minion Horde Rocket Wizard Witch
Rocket
Minion Horde Witch Elite Barbarians
Knight Elite Barbarians Minion Horde
Minion Horde Witch Knight Wizard
Minion Horde Wizard Witch
Minion Horde Knight Elite Barbarians Wizard Rocket Witch
Wizard Rocket Minion Horde Witch
Elite Barbarians Knight Minion Horde
Minion Horde Rocket Elite Barbarians
Minion Horde Wizard Knight Elite Barbarians Witch
Knight Minion Horde Elite Barbarians Wizard Witch
Wizard Witch Knight
Elite Barbarians
Wizard Knight Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch
Knight Elite Barbarians Wizard Rocket
Knight Minion Horde Elite Barbarians Rocket Witch
Rocket Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Witch
Wizard Rocket Minion Horde Witch
Rocket Knight Minion Horde Elite Barbarians Witch
Knight Minion Horde Elite Barbarians
Minion Horde Rocket Knight Elite Barbarians Witch
Witch Minion Horde
Knight Minion Horde Elite Barbarians Witch
Rocket Elite Barbarians
Elite Barbarians Rocket Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Knight Minion Horde Rocket
Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket
Rocket Minion Horde
Knight Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard
Wizard
Rocket Minion Horde Elite Barbarians
Rocket Knight Minion Horde Wizard
Wizard Rocket
Rocket Knight Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Rocket
Elite Barbarians Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket Witch
Rocket Wizard Witch
Knight Minion Horde Wizard Rocket
Wizard
Rocket
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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