My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Witch Giant Skeleton
The Log
Goblin Gang Elite Barbarians Musketeer Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Witch Giant Skeleton
Fireball
Goblin Gang Elite Barbarians Musketeer Witch
Poison
Goblin Gang Musketeer Witch
Lightning
Knight Elite Barbarians Musketeer Valkyrie Witch
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Musketeer Valkyrie Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Elite Barbarians Witch
Goblin Gang
Knight Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Rage Knight
Musketeer
Knight Valkyrie Giant Skeleton
Valkyrie
Elite Barbarians Musketeer Goblin Gang Witch Giant Skeleton
Rage
Elite Barbarians Witch Giant Skeleton
Witch
Rage Knight Valkyrie Giant Skeleton
Giant Skeleton
Goblin Gang Musketeer Valkyrie Rage Witch

Defense Synergies 5 6

Knight
Goblin Gang Musketeer Witch
Goblin Gang
Knight Musketeer Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie
Musketeer
Knight Goblin Gang Valkyrie Giant Skeleton
Valkyrie
Elite Barbarians Musketeer Goblin Gang Witch
Rage
Witch
Knight Valkyrie Giant Skeleton
Giant Skeleton
Goblin Gang Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Elite Barbarians Knight Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Witch Knight Elite Barbarians Musketeer Valkyrie Giant Skeleton
Elite Barbarians Witch Knight Goblin Gang Musketeer Valkyrie
Elite Barbarians Valkyrie Giant Skeleton
Goblin Gang Musketeer Valkyrie
Musketeer Goblin Gang Witch
Musketeer Valkyrie Giant Skeleton
Witch Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Giant Skeleton
Goblin Gang Valkyrie Witch Knight Musketeer Giant Skeleton
Musketeer Goblin Gang Witch
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Witch Giant Skeleton
Valkyrie Goblin Gang Witch
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Witch Knight Musketeer Giant Skeleton
Elite Barbarians Musketeer
Goblin Gang Valkyrie Knight Elite Barbarians Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Elite Barbarians Witch Giant Skeleton
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Giant Skeleton Knight Elite Barbarians Musketeer Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Knight Elite Barbarians Musketeer
Giant Skeleton Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Goblin Gang Musketeer Witch
Goblin Gang Knight Elite Barbarians Musketeer Valkyrie Witch Giant Skeleton
Giant Skeleton Knight Elite Barbarians Valkyrie
Giant Skeleton Knight Elite Barbarians Valkyrie Witch
Witch Goblin Gang Musketeer
Knight Elite Barbarians Musketeer Valkyrie Witch Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Knight Goblin Gang Valkyrie Witch
Musketeer Valkyrie Witch
Goblin Gang Elite Barbarians Witch Knight Musketeer Valkyrie Giant Skeleton
Valkyrie Elite Barbarians Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Giant Skeleton
Musketeer
Giant Skeleton
Knight Musketeer Valkyrie Giant Skeleton
Valkyrie
Musketeer Witch
Musketeer Witch
Goblin Gang Elite Barbarians Musketeer
Knight Musketeer Valkyrie
Musketeer
Knight Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer Witch
Musketeer
Musketeer
Valkyrie Witch
Musketeer Giant Skeleton
Musketeer
Musketeer
Valkyrie Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Elite Barbarians Musketeer Witch
Musketeer Witch
Elite Barbarians
Musketeer
Giant Skeleton
Goblin Gang Musketeer Witch
Musketeer Witch
Knight Goblin Gang Musketeer Valkyrie
Musketeer
Giant Skeleton
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton

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