My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Giant Skeleton Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Witch Inferno Dragon Lumberjack
Zap
Battle Ram Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Battle Ram Witch Giant Skeleton Lumberjack
The Log
Elite Barbarians Battle Ram Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Battle Ram Witch Giant Skeleton Inferno Dragon Lumberjack
Fireball
Elite Barbarians Battle Ram Witch Inferno Dragon Lumberjack
Poison
Witch
Lightning
Elite Barbarians Battle Ram Witch Inferno Dragon Lumberjack
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Battle Ram Inferno Dragon Lumberjack Witch Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Battle Ram Inferno Dragon Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Witch Giant Skeleton Lumberjack Mega Knight
Elite Barbarians
Zap Battle Ram Lumberjack Mega Knight
Battle Ram
Zap Elite Barbarians Witch Lumberjack
Witch
Zap Battle Ram Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Zap Witch Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Zap Elite Barbarians Battle Ram Witch Giant Skeleton Mega Knight
Mega Knight
Inferno Dragon Zap Elite Barbarians Witch Lumberjack

Defense Synergies 1 11

Zap
Mega Knight Elite Barbarians Witch Giant Skeleton Inferno Dragon Lumberjack
Elite Barbarians
Zap Mega Knight
Battle Ram
Witch
Zap Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Zap Witch Lumberjack
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Witch Giant Skeleton
Mega Knight
Zap Elite Barbarians Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Inferno Dragon Lumberjack Zap Witch Mega Knight
Witch Lumberjack Mega Knight Elite Barbarians Giant Skeleton Inferno Dragon
Elite Barbarians Witch Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Giant Skeleton Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Inferno Dragon Zap Witch
Zap Giant Skeleton Mega Knight
Witch Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Giant Skeleton Lumberjack Mega Knight
Witch Zap Giant Skeleton Lumberjack Mega Knight
Inferno Dragon Zap Witch
Lumberjack Mega Knight Zap Elite Barbarians Witch Giant Skeleton
Mega Knight Zap Witch Lumberjack
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Zap Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Zap Elite Barbarians Witch Lumberjack
Zap Witch Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Inferno Dragon Lumberjack
Mega Knight Elite Barbarians Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Elite Barbarians Witch Giant Skeleton
Zap Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Zap Elite Barbarians Witch
Giant Skeleton Lumberjack Mega Knight Zap Elite Barbarians
Giant Skeleton Elite Barbarians Witch Inferno Dragon Lumberjack Mega Knight
Zap Witch
Elite Barbarians Witch Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Elite Barbarians Inferno Dragon Lumberjack
Zap Giant Skeleton Mega Knight Elite Barbarians Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Witch Giant Skeleton Lumberjack
Mega Knight Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Witch Lumberjack
Witch Mega Knight
Elite Barbarians Witch Zap Giant Skeleton Inferno Dragon Lumberjack
Mega Knight Zap Elite Barbarians Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap Mega Knight
Zap Witch
Witch
Zap
Zap
Elite Barbarians Lumberjack
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Mega Knight
Zap Mega Knight
Zap Witch Mega Knight
Giant Skeleton Mega Knight
Zap
Zap Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Elite Barbarians Zap Witch
Zap Witch
Elite Barbarians
Zap Mega Knight
Zap
Giant Skeleton Mega Knight
Zap Witch
Zap Witch
Lumberjack Mega Knight
Zap
Zap Giant Skeleton
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton Mega Knight

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