My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Ice Wizard
The Log
Royal Giant Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Witch Ice Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Witch Ice Wizard Inferno Dragon
Poison
Witch Ice Wizard
Lightning
Elite Barbarians Witch Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Hog Rider Inferno Dragon Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Royal Giant Witch Ice Wizard
Royal Giant
Fireball Ice Wizard Zap Elite Barbarians Hog Rider Witch
Elite Barbarians
Zap Royal Giant Fireball Hog Rider
Fireball
Zap Royal Giant Hog Rider Elite Barbarians
Hog Rider
Zap Fireball Royal Giant Elite Barbarians Witch
Witch
Zap Royal Giant Hog Rider
Ice Wizard
Royal Giant Zap
Inferno Dragon

Defense Synergies 1 7

Zap
Fireball Elite Barbarians Witch Ice Wizard Inferno Dragon
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Ice Wizard
Hog Rider
Witch
Zap Ice Wizard
Ice Wizard
Zap Fireball Witch Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Inferno Dragon Zap Witch Ice Wizard
Witch Elite Barbarians Ice Wizard Inferno Dragon
Elite Barbarians Witch Inferno Dragon Ice Wizard
Elite Barbarians Fireball
Fireball Zap Ice Wizard
Inferno Dragon Zap Fireball Witch Ice Wizard
Zap Fireball
Witch Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard
Witch Ice Wizard Zap Fireball
Inferno Dragon Zap Fireball Witch Ice Wizard
Zap Elite Barbarians Fireball Witch Ice Wizard
Fireball Zap Witch
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Witch Ice Wizard
Zap Witch Fireball Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Inferno Dragon
Zap Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Witch Inferno Dragon
Fireball Zap Witch Ice Wizard
Elite Barbarians Fireball Witch Ice Wizard
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Witch Zap Fireball Inferno Dragon
Zap Elite Barbarians Fireball Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch Ice Wizard
Witch Inferno Dragon
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: