My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Witch Ice Wizard Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Witch Ice Wizard Electro Wizard Lumberjack
Fireball
Minion Horde Witch Ice Wizard Electro Wizard Lumberjack
Poison
Minion Horde Witch Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Electro Wizard Lumberjack Minion Horde Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Electro Wizard Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Minion Horde Witch Ice Wizard Lumberjack
Minion Horde
Zap Giant Lumberjack
Giant
Zap Lightning Minion Horde Witch Ice Wizard Electro Wizard Lumberjack
Witch
Zap Giant Lumberjack
Lightning
Giant
Ice Wizard
Zap Giant Lumberjack
Electro Wizard
Zap Giant Lumberjack
Lumberjack
Zap Minion Horde Giant Witch Ice Wizard Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Minion Horde Witch Ice Wizard Lumberjack
Minion Horde
Zap Ice Wizard
Giant
Witch
Zap Ice Wizard Electro Wizard Lumberjack
Lightning
Ice Wizard
Zap Minion Horde Witch Lumberjack
Electro Wizard
Zap Witch Lumberjack
Lumberjack
Zap Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Electro Wizard
Minion Horde Lumberjack Zap Witch Ice Wizard Electro Wizard
Minion Horde Witch Lumberjack Lightning Ice Wizard Electro Wizard
Minion Horde Witch Lumberjack Ice Wizard Electro Wizard
Lightning Lumberjack
Zap Ice Wizard Electro Wizard Lumberjack
Minion Horde Lightning Electro Wizard Zap Witch Ice Wizard
Lightning Zap Electro Wizard
Minion Horde Witch Ice Wizard Lumberjack
Minion Horde Ice Wizard Electro Wizard Lumberjack
Minion Horde Witch Ice Wizard Electro Wizard Zap Lumberjack
Minion Horde Zap Witch Ice Wizard Electro Wizard
Minion Horde Lumberjack Zap Witch Lightning Ice Wizard Electro Wizard
Zap Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Zap Lightning Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Lumberjack
Zap Minion Horde Witch Ice Wizard Electro Wizard Lumberjack
Zap Witch Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Lightning Lumberjack
Lumberjack Zap Minion Horde Witch Lightning Electro Wizard
Lightning Lumberjack Zap Minion Horde Electro Wizard
Minion Horde Witch Lumberjack
Zap Minion Horde Witch Ice Wizard Electro Wizard
Minion Horde Witch Lightning Ice Wizard Electro Wizard Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Lightning Electro Wizard Witch
Witch Minion Horde
Minion Horde Witch Lumberjack
Lightning Zap Electro Wizard
Lightning Minion Horde Witch Lumberjack
Minion Horde Witch
Witch Electro Wizard Zap Minion Horde Lightning Lumberjack
Zap Minion Horde Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Zap Ice Wizard Electro Wizard
Lightning Minion Horde
Lightning
Zap Minion Horde
Zap Minion Horde Witch Ice Wizard
Minion Horde Witch
Zap Lightning Ice Wizard
Zap Lightning
Lightning Minion Horde Electro Wizard Lumberjack
Lightning Zap Minion Horde Electro Wizard
Lightning Zap
Lightning
Lightning Minion Horde
Lightning Zap
Lightning Zap Minion Horde Witch
Lightning Minion Horde
Lightning
Minion Horde Lightning
Lightning Zap Electro Wizard
Lightning Zap Witch
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Minion Horde
Zap Witch Ice Wizard
Minion Horde Witch
Zap Witch Lightning Ice Wizard Electro Wizard
Lightning Zap Witch
Lightning Zap
Lightning Zap Minion Horde Witch Ice Wizard Electro Wizard
Zap Lightning Electro Wizard Minion Horde Witch
Lightning Minion Horde
Lightning Zap Minion Horde
Zap Lightning Minion Horde Electro Wizard
Minion Horde
Lightning
Zap Minion Horde Lightning Electro Wizard Witch
Lightning Zap Witch Ice Wizard Electro Wizard
Lightning Minion Horde Electro Wizard Lumberjack
Zap Lightning
Lightning Zap
Minion Horde
Zap Minion Horde Witch Lightning Electro Wizard
Zap Witch Lightning Electro Wizard
Lightning Zap Witch Electro Wizard

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