Deck 4.5


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy RIP

3 warnings Why?

Missing cards in your collection

Miner Ice Wizard Fisherman

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Magic Archer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon X-Bow Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Goblin Gang Minion Horde Witch
Zap Goblin Gang Minion Horde Witch X-Bow
Tornado Minion Horde Balloon
The Log Goblin Gang Witch
Arrows Goblin Gang Minion Horde Witch
Fireball Goblin Gang Minion Horde Witch Balloon X-Bow Magic Archer
Poison Goblin Gang Minion Horde Witch X-Bow Magic Archer
Lightning Baby Dragon Witch Balloon X-Bow Magic Archer
Rocket Witch Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Baby Dragon Poison Magic Archer Minion Horde Witch Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Baby Dragon Poison Magic Archer

Synergies   0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang +
Minion Horde +
Baby Dragon + Witch Balloon
Poison +
+ Baby Dragon
+ Baby Dragon
+
+

Counters   52 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Witch Baby Dragon Goblin Gang Magic Archer Minion Horde
Goblin Gang Poison Minion Horde Witch Magic Archer Baby Dragon
Poison Baby Dragon Magic Archer
Balloon Minion Horde Baby Dragon Goblin Gang Poison Witch
Poison Baby Dragon Minion Horde
Baby Dragon Poison Minion Horde Goblin Gang Witch Magic Archer
Poison Magic Archer Goblin Gang Baby Dragon Minion Horde Witch
Minion Horde Goblin Gang Witch
Witch Goblin Gang Minion Horde
Witch Baby Dragon Poison
Minion Horde Goblin Gang Baby Dragon Poison Witch
Poison Baby Dragon Witch Goblin Gang Magic Archer X-Bow
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde Witch
Poison Baby Dragon Minion Horde Goblin Gang
Minion Horde Goblin Gang Witch
Minion Horde Baby Dragon Goblin Gang
Minion Horde Goblin Gang Witch
Poison Magic Archer Witch Baby Dragon Balloon
Poison Baby Dragon Minion Horde Goblin Gang Witch
Poison Witch Minion Horde Goblin Gang Baby Dragon
Minion Horde Magic Archer
Witch Poison
Minion Horde Witch
Balloon Poison Witch Magic Archer X-Bow
Baby Dragon Poison Goblin Gang
Goblin Gang Minion Horde Baby Dragon Poison
Poison
Balloon Witch Baby Dragon X-Bow Poison
Poison Minion Horde X-Bow
Poison Baby Dragon Minion Horde Witch Goblin Gang
Poison Witch Magic Archer Baby Dragon Minion Horde
Goblin Gang Minion Horde Baby Dragon X-Bow
Baby Dragon Poison Goblin Gang X-Bow Witch
Poison Minion Horde Magic Archer Baby Dragon
Baby Dragon Goblin Gang Poison Minion Horde Witch
Poison Witch
Minion Horde Witch
Minion Horde Goblin Gang Witch
Poison Baby Dragon Magic Archer Witch
Minion Horde X-Bow Witch Poison
Minion Horde Baby Dragon Goblin Gang
Goblin Gang Minion Horde
Magic Archer Poison Minion Horde Baby Dragon
Minion Horde Goblin Gang Witch
Minion Horde Poison Balloon X-Bow
Witch Minion Horde
Minion Horde Goblin Gang Witch
Minion Horde Witch
Witch Goblin Gang
Magic Archer X-Bow Goblin Gang Baby Dragon Poison
Goblin Gang X-Bow Minion Horde Poison Witch
Baby Dragon Minion Horde Goblin Gang Poison Witch
Goblin Gang Witch Poison
Poison Goblin Gang Baby Dragon
Poison Witch Magic Archer Baby Dragon Goblin Gang Minion Horde
Minion Horde Baby Dragon Poison Goblin Gang Witch
Goblin Gang Witch Minion Horde
Goblin Gang Poison X-Bow Baby Dragon Minion Horde Magic Archer
X-Bow Minion Horde Goblin Gang
Poison Minion Horde Witch X-Bow Baby Dragon Goblin Gang
Minion Horde Witch Baby Dragon Goblin Gang
Minion Horde Baby Dragon Poison Witch
Witch Minion Horde Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon Magic Archer Witch Poison Goblin Gang
Baby Dragon Goblin Gang Poison Witch
Poison Baby Dragon Minion Horde Witch Magic Archer Goblin Gang
Baby Dragon X-Bow Witch Magic Archer Poison Goblin Gang
Poison Baby Dragon Goblin Gang Magic Archer Minion Horde Witch
Witch Magic Archer Baby Dragon Poison
Poison Baby Dragon Goblin Gang Magic Archer X-Bow Witch
Minion Horde Baby Dragon Witch Goblin Gang
Baby Dragon Poison Goblin Gang Magic Archer Witch Minion Horde
Baby Dragon X-Bow Poison
Baby Dragon Balloon Poison
Minion Horde
Goblin Gang Witch
Poison Witch X-Bow Balloon Baby Dragon
Minion Horde Baby Dragon Magic Archer Balloon
X-Bow Witch Goblin Gang Minion Horde
Goblin Gang
X-Bow Poison Witch Goblin Gang

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