My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch Princess
Zap
Royal Giant Witch Princess
Barbarian Barrel
Knight Valkyrie Wizard Witch Princess
The Log
Royal Giant Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Knight Valkyrie Wizard Witch Princess
Fireball
Wizard Witch Princess
Poison
Wizard Witch Princess
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Princess Fireball Valkyrie Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Princess Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Fireball Wizard Witch
Royal Giant
Fireball Wizard Witch Princess
Fireball
Royal Giant Knight Princess
Valkyrie
Wizard Witch
Wizard
Knight Royal Giant Valkyrie Rage
Rage
Witch Wizard
Witch
Rage Knight Royal Giant Valkyrie
Princess
Knight Royal Giant Fireball

Defense Synergies 1 8

Knight
Princess Fireball Wizard Witch
Royal Giant
Fireball
Knight Valkyrie Princess
Valkyrie
Fireball Wizard Witch Princess
Wizard
Knight Valkyrie
Rage
Witch
Knight Valkyrie
Princess
Knight Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Knight Valkyrie Witch
Witch Knight Valkyrie
Witch Knight Valkyrie
Fireball Valkyrie Princess
Fireball Valkyrie
Fireball Wizard Witch Princess
Fireball Valkyrie
Witch Princess
Knight Valkyrie
Valkyrie Witch Knight Fireball Wizard Princess
Fireball Wizard Witch Princess
Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Witch Princess
Knight
Fireball
Wizard Knight Fireball Valkyrie Witch
Fireball Knight Valkyrie Wizard Witch
Valkyrie Wizard Witch Knight Fireball Princess
Valkyrie Wizard Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch
Fireball Knight Valkyrie Wizard
Knight Valkyrie Witch
Valkyrie Knight Fireball
Knight Valkyrie Witch
Fireball Wizard Witch Princess
Knight Fireball Valkyrie Witch
Knight Valkyrie
Knight Fireball Valkyrie Witch
Witch
Knight Valkyrie Witch
Fireball Valkyrie
Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Princess
Witch Knight Fireball Valkyrie
Valkyrie Fireball Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Valkyrie
Fireball Princess
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch Princess
Wizard Witch Princess
Fireball Wizard Princess
Fireball Wizard
Fireball
Knight Fireball Valkyrie Wizard Princess
Fireball Wizard Princess
Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Witch Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Valkyrie Wizard Witch Princess
Fireball
Fireball Wizard Princess
Fireball
Fireball Valkyrie Wizard Witch Princess
Witch
Fireball Wizard Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Wizard Witch Princess
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Fireball Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Knight Valkyrie Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: