My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Night Witch Lava Hound
Giant Snowball
Guards Clone Witch Night Witch Lava Hound
Zap
Guards Clone Witch Night Witch Lava Hound
Barbarian Barrel
Wizard Guards Clone Witch Night Witch
The Log
Guards Clone Witch
Earthquake
Guards Clone Witch
Arrows
Guards Clone Witch Night Witch Lava Hound
Royal Delivery
Wizard Guards Clone Witch Night Witch Lava Hound
Fireball
Wizard Clone Witch Night Witch Lava Hound
Poison
Wizard Guards Clone Witch Night Witch Lava Hound
Lightning
Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Guards Clone Fireball Night Witch Wizard Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Guards Clone Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Lava Hound
Wizard
Mirror
Fireball Night Witch
Guards
Clone Lava Hound
Clone
Night Witch Lava Hound Guards Witch
Witch
Clone Lava Hound
Night Witch
Clone Mirror Lava Hound
Lava Hound
Fireball Clone Guards Witch Night Witch

Defense Synergies 1 3

Fireball
Mirror
Wizard
Guards
Mirror
Fireball Night Witch
Guards
Wizard Witch
Clone
Witch
Guards
Night Witch
Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Witch Night Witch
Witch Night Witch
Witch Night Witch Guards
Fireball
Fireball Guards Night Witch
Fireball Wizard Witch Night Witch
Fireball
Witch Night Witch
Guards Night Witch
Guards Witch Fireball Wizard Night Witch
Fireball Wizard Witch Night Witch
Night Witch Fireball Wizard Guards Witch
Fireball Wizard Guards Witch Night Witch
Fireball
Wizard Fireball Witch Night Witch
Fireball Wizard Guards Witch Night Witch
Wizard Witch Fireball Guards
Wizard Fireball Guards Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch
Fireball Wizard
Guards Witch
Guards Fireball Night Witch
Guards Witch Night Witch
Fireball Wizard Witch
Guards Fireball Witch Night Witch
Fireball Witch
Witch Guards
Guards Witch
Fireball Guards
Fireball Wizard Guards Witch Night Witch
Wizard Fireball Witch
Guards Witch Fireball Night Witch
Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Guards Night Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Night Witch
Fireball Wizard
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Night Witch
Fireball Wizard Guards Witch
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Fireball Wizard
Fireball Guards Witch Night Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch

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