My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch Princess Lumberjack
Zap
Witch Princess
Barbarian Barrel
Elite Barbarians Wizard Witch Executioner Giant Skeleton Princess Lumberjack
The Log
Elite Barbarians Witch Giant Skeleton Princess Lumberjack
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Wizard Witch Executioner Giant Skeleton Princess Lumberjack
Fireball
Elite Barbarians Wizard Witch Executioner Princess Lumberjack
Poison
Wizard Witch Executioner Princess
Lightning
Elite Barbarians Wizard Witch Executioner Lumberjack
Rocket
Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Poison Lumberjack Wizard Witch Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Poison Lumberjack Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Lumberjack
Wizard
Elite Barbarians Giant Skeleton Lumberjack
Poison
Giant Skeleton
Witch
Giant Skeleton Lumberjack
Executioner
Giant Skeleton
Wizard Poison Witch Princess Lumberjack
Princess
Giant Skeleton
Lumberjack
Elite Barbarians Wizard Witch Giant Skeleton

Defense Synergies 0 9

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton Lumberjack
Poison
Witch
Giant Skeleton Lumberjack
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Wizard Witch Executioner Princess Lumberjack
Princess
Giant Skeleton
Lumberjack
Wizard Witch Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians Lumberjack Witch Executioner
Witch Lumberjack Elite Barbarians Executioner Giant Skeleton
Elite Barbarians Witch Lumberjack
Elite Barbarians Poison Giant Skeleton Princess Lumberjack
Executioner Lumberjack
Wizard Poison Witch Executioner Princess
Poison Giant Skeleton
Witch Elite Barbarians Princess Lumberjack
Elite Barbarians Giant Skeleton Lumberjack
Poison Witch Executioner Wizard Giant Skeleton Princess Lumberjack
Executioner Wizard Poison Witch Princess
Lumberjack Elite Barbarians Wizard Witch Giant Skeleton
Wizard Executioner Poison Witch Princess Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Poison Witch Executioner Lumberjack
Elite Barbarians Wizard Witch Executioner Lumberjack
Wizard Poison Witch Executioner Giant Skeleton Princess Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Poison Witch Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Giant Skeleton
Poison Elite Barbarians Wizard Executioner Lumberjack
Giant Skeleton Lumberjack Elite Barbarians Witch
Giant Skeleton Lumberjack Elite Barbarians
Giant Skeleton Elite Barbarians Witch Executioner Lumberjack
Wizard Poison Executioner Witch Princess
Elite Barbarians Witch Giant Skeleton Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Giant Skeleton Elite Barbarians Poison Witch
Witch
Elite Barbarians Witch Giant Skeleton Lumberjack
Elite Barbarians Poison Giant Skeleton
Elite Barbarians Giant Skeleton Wizard Witch Executioner Lumberjack
Wizard Witch Executioner Princess
Elite Barbarians Witch Poison Executioner Giant Skeleton Lumberjack
Poison Executioner Elite Barbarians Wizard Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Giant Skeleton
Poison Executioner Princess
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Executioner
Wizard Poison Executioner Witch Princess
Wizard Poison Witch Executioner Princess
Poison Wizard Executioner Princess
Poison Wizard
Elite Barbarians Poison Lumberjack
Poison Wizard Princess
Poison Wizard Executioner Princess
Poison Elite Barbarians Executioner Princess
Poison Princess
Princess Elite Barbarians Poison
Wizard Poison Witch Executioner Princess
Wizard Poison Executioner Princess
Poison
Wizard Poison Executioner Princess
Wizard Poison Witch Princess
Poison Giant Skeleton
Wizard Poison Princess
Poison
Poison Wizard Witch Executioner Princess
Witch
Poison Wizard Witch Executioner Princess
Wizard Poison Witch Princess
Poison
Elite Barbarians Poison Wizard Witch Executioner Princess
Wizard Poison Witch
Elite Barbarians
Poison Wizard
Poison Princess
Giant Skeleton
Wizard Poison Princess
Witch Princess
Poison Wizard Witch Executioner Princess
Poison Wizard Executioner Princess Lumberjack
Wizard Poison Executioner Princess
Poison Giant Skeleton
Elite Barbarians Executioner
Elite Barbarians Poison Witch Giant Skeleton Princess
Poison Witch Executioner Princess
Poison Witch Executioner Giant Skeleton Princess

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